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Commit Graph

91 Commits

Author SHA1 Message Date
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
d65d09e45f Change field to const 2023-03-14 20:24:39 +09:00
Dan Balasescu
a44c9d10d7 Fix buffer not being bound 2023-02-25 02:18:42 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
7b9239088b Comment space addition 2023-02-03 16:40:16 +09:00
Andrei Zavatski
14524237ac Add comment explaining texelSize value 2023-02-03 10:32:41 +03:00
Andrei Zavatski
175b9fc5c9 Specify texelSize value in the Triangles background 2023-02-02 08:34:38 +03:00
Andrei Zavatski
1485a6e006 Make masking false by default 2023-01-25 12:54:30 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04c96355cb Use TriangleBorder shader to draw triangles 2023-01-24 07:38:42 +03:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
52ecd894db Move equilateral triangle ratio to constant 2022-11-15 22:20:08 +09:00
Andrei Zavatski
f27a5f977d Improve triangles distribution 2022-11-15 11:49:53 +03:00
Andrei Zavatski
c7dc6db124 Fix incorrect number of added triangles 2022-11-15 11:32:05 +03:00
Andrei Zavatski
ebff844334 Reset triangles on scale change 2022-11-15 11:06:28 +03:00
Thomas Müller-Höhne
fa8e38d9d6 Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
07fec268c0 Limit maximum triangles to avoid GL buffer overflow 2021-09-15 18:32:59 +09:00
Dean Herbert
529a9a6ff8 Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
2021-08-31 14:08:23 +09:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a Add Triangles.Reset() 2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369 Add obsoletion for unused property 2020-11-17 12:23:34 +09:00
Dean Herbert
dde7f706aa Avoid rapid triangle repositioning during editor slider placement 2020-10-02 15:51:14 +09:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b Remove shallPropagate 2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c Move colour generation to TriangleParticle 2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd Premature checks to avoid unnecessary updates 2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b Change visible triangles colour when dark or light colour is changed 2020-01-06 00:32:13 +01:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
Dean Herbert
07a0df7c4f Fix bracket precedence 2019-07-22 18:29:04 +09:00
Dean Herbert
4c592a5e65 Fix TriangleDrawNode crash when aimcount is zero 2019-07-20 22:52:07 +09:00
Dean Herbert
5696d79423 Use TriangleBatch 2019-07-19 23:47:48 +09:00
Dean Herbert
024f136d82 Reduce buffer count by one 2019-07-19 14:24:11 +09:00
Dean Herbert
95f36c36c4 Late-initialize vertex batch for safety 2019-07-19 01:52:53 +09:00
Dean Herbert
a23bb3a6b3 Account for headless nulls (but how?) 2019-07-19 01:14:55 +09:00
Dean Herbert
00f1d1b53c Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
2019-07-19 00:53:00 +09:00
smoogipoo
c7d0fcd42a Update drawnodes 2019-06-06 16:49:35 +09:00
smoogipoo
d8af5e1c5a Update in-line with drawnode changes 2019-04-02 11:56:22 +09:00
smoogipoo
04d756524d Adjust with shader changes 2019-03-07 18:30:18 +09:00
smoogipoo
bf8360636a Adjust drawnodes to use the new shared data structure 2019-03-01 17:25:15 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00