Dean Herbert
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a3dc1d5730
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Update existing implementations
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2020-11-04 17:14:23 +09:00 |
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Dean Herbert
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cb96a40dd6
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Fix bindable propagation potentially making swells strong
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2020-10-09 17:12:10 +09:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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903bcd747e
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Revert unintended changes
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2020-09-29 16:39:29 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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c45b5690cf
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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d61a8327da
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Fix rim flying hits changing colour
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2020-09-26 20:59:55 +02:00 |
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Dean Herbert
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33fad27ec2
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Avoid API change to DrawableHitObject
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2020-09-24 13:28:29 +09:00 |
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Dean Herbert
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156edf24c2
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Change properties to methods and improve naming
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2020-09-24 13:22:31 +09:00 |
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Dean Herbert
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9a0e5ac154
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Handle type/strength changes from samples changes
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2020-09-23 18:09:40 +09:00 |
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Dean Herbert
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8f3eb9a422
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Fix taiko sample selection not updating when changing strong/rim type
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2020-09-23 17:59:11 +09:00 |
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Dean Herbert
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14ad3835ff
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Update naming
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2020-06-23 21:27:01 +09:00 |
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Dean Herbert
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dd7dbfd548
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Rename to IHasDuration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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534dccc0c3
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Move sett from EndTime to Duration
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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280b0adb1d
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Split out IHasPath from IHasCurve to better define hitobjects
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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a2eec5d963
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Fix strong bindable changes for DrumRolls
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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50fcd4149f
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Support Strong bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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4e9631b546
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Support HitType bindable changes
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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3487c1fd1b
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Add menus to mark as rim and strong
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2020-05-29 16:45:47 +09:00 |
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smoogipoo
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bc35bc5efb
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Merge branch 'master' into applydefaults-cancellation
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2020-05-25 16:45:30 +09:00 |
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Dean Herbert
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db4e3047dd
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Add test for final sample output
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2020-05-19 23:28:13 +09:00 |
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Dean Herbert
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013683c23b
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Fix taiko rim markers incorrectly playing as whistle samples
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2020-05-19 00:17:13 +09:00 |
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smoogipoo
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6534510999
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Use cancellation token in taiko swell/drumroll
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2020-05-15 19:25:14 +09:00 |
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smoogipoo
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98125102a7
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Add cancellation token support to CreateNestedHitObjects()
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2020-05-15 18:07:41 +09:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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Dean Herbert
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52cf1e1859
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
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Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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1cd4fd2ac4
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Merge branch 'master' into taiko-drumroll-party
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2020-04-27 13:27:10 +09:00 |
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smoogipoo
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20ae973e4a
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Use max result instead of GOOD
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2020-04-27 12:29:11 +09:00 |
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smoogipoo
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7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
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dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Dean Herbert
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4ca7ce7715
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Merge branch 'master' into taiko-barline-skinning
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2020-04-25 18:58:44 +09:00 |
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Tim Oliver
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2a197db481
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-25 13:31:50 +08:00 |
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Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Dan Balasescu
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b3175f9dfa
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Merge branch 'master' into taiko-playfield-background-skinning
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2020-04-24 19:27:38 +09:00 |
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Tim Oliver
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c059588a09
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Removed un-needed unproxy method
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2020-04-23 18:26:40 +08:00 |
|
Tim Oliver
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f1ae8af581
|
Removed un-needed using directives
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2020-04-23 18:16:05 +08:00 |
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Dean Herbert
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12f156dcec
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Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |
|
Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
|
Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Tim Oliver
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26779a57b4
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Exposed public ability to unproxy content
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2020-04-22 22:49:30 +08:00 |
|
Tim Oliver
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44405d4771
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Moved result to load complete for flying hits
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2020-04-22 15:50:23 +08:00 |
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smoogipoo
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ba12e23d9e
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Fix inspection
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2020-04-22 09:06:04 +09:00 |
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smoogipoo
|
d8fdd73e17
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Implement IHasCurve on DrumRoll
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2020-04-22 09:06:04 +09:00 |
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Tim Oliver
|
5b4f69bb8c
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Moved flying hit objects to separate files
|
2020-04-20 13:32:51 +08:00 |
|
Dean Herbert
|
58a1c6e171
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Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
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