Dean Herbert
87fee001c7
Fix multiplayer spectator potentially taking too long to start
...
When watching from the middle of gameplay, due to a series of failures,
`SpectatorClock` would not get seeked to the current time, causing all
clients to look like they were out of sync.
This is a hotfix for the issue. A better fix will require framework
changes or considerable restructuring.
I'd recommend testing this works in practice and agreeing that while it
is a hack, it's likely not going to cause issues and is something we
want to see fixed sooner rather than later.
2023-08-02 19:05:43 +09:00
Bartłomiej Dach
5b6c3321cf
Merge branch 'master' into multi-spectator-flow-fixes
2023-08-01 19:03:48 +02:00
Bartłomiej Dach
a75f42f5a9
Merge branch 'master' into multi-spectator-extended-results
2023-08-01 18:25:41 +02:00
Dean Herbert
70bd1d3cf4
Fix centred player not animating correctly
2023-08-01 20:18:21 +09:00
Dean Herbert
df504e1fc2
Show extended statistics in multiplayer spectator automatically
2023-08-01 20:02:36 +09:00
Dean Herbert
9fe9ea2c90
Fix potential crash on multiple StartGameplay
calls in multiplayer spectator
2023-08-01 19:22:41 +09:00
Bartłomiej Dach
898913f32a
Merge pull request #24415 from peppy/multi-spectator-improvements
...
General visual improvements to mutliplayer spectatator screen
2023-07-30 12:43:26 +02:00
Dean Herbert
45ceaba00d
Disable multiplayer spectator zoom when there's only one player's screen visible
2023-07-30 14:40:58 +09:00
Dean Herbert
75625f089e
Hide toolbar when entering multiplayer spectator
2023-07-30 02:29:14 +09:00
Dean Herbert
38244c081f
Further refactorings along with shadow implementation
2023-07-30 02:29:14 +09:00
Dean Herbert
84bc14c1dd
Improve animation and sizing of maximised screen display
2023-07-30 02:29:14 +09:00
Dean Herbert
1826819663
Move Facade
to nested class
2023-07-30 02:29:14 +09:00
Dean Herbert
5fa0a21b56
Add corner radius around player areas
2023-07-30 02:29:14 +09:00
Dean Herbert
157b1f301b
Rename AllowTrackAdjustments
to more understandable ApplyModTrackAdjustments
2023-07-25 20:20:53 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dan Balasescu
7b48c91fe2
Only show local results in multi-spectator results screen
2022-12-12 18:56:43 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
20da1051d9
Apply NRT to GameplayLeaderboard
hierarchy
...
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
Dean Herbert
ac034bffeb
Fix potential crash if multiplayer spectator load is aborted early
2022-09-13 14:21:54 +09:00
Dan Balasescu
76eae73fa4
Revert unintended change
2022-09-08 17:41:23 +09:00
Dan Balasescu
c61c596c1f
Expose as readonly IAggregateAudioAdjustment
2022-09-08 17:37:02 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dan Balasescu
b0b4da533a
Expose gameplay adjustments via MultiSpectatorPlayer instead
2022-09-08 16:59:20 +09:00
Dean Herbert
1be3b74ff3
Fix multiplayer spectator not getting gameplay adjustments applied
2022-09-07 19:12:34 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
...
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Dean Herbert
a546aa2673
Clamp SpectatorPlayerClock
's elapsed calculation to avoid player clocks getting too far ahead
2022-08-25 21:33:33 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Dean Herbert
af56cd0126
Fix merge breakage
2022-08-24 16:52:36 +09:00
Dean Herbert
5079e0d83d
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-24 16:52:10 +09:00
Salman Ahmed
8f4a2b4936
Separate passed/failed states from calling EndGameplay
2022-08-24 10:36:13 +03:00
Dean Herbert
7f9246637a
Simplify MultiSpectatorScreen
hierarchy construction
2022-08-24 16:08:48 +09:00
Dean Herbert
7c1fc4814e
Remove unused CreateMasterGameplayClockContainer
method
2022-08-24 16:03:38 +09:00
Dean Herbert
871365bbb0
Inline ReadyToStart
action binding for added safety
2022-08-24 16:03:38 +09:00
Dean Herbert
6c50f618a3
Don't use bindable flow for masterState
2022-08-24 16:03:38 +09:00
Dean Herbert
683d49c608
Move MasterClockState
handling in to SpectatorSyncManager
2022-08-24 16:03:38 +09:00
Dean Herbert
d33d705684
Make WaitingOnFrames
non-bindable
2022-08-24 16:03:38 +09:00
Dean Herbert
d05d8aeb22
Simplify interface implementations
2022-08-24 16:03:38 +09:00
Dean Herbert
2f5be6efca
Tidy up ProcessFrame
and privatise const
2022-08-24 16:03:38 +09:00
Dean Herbert
b564c34dbc
Don't process master clock (is a noop)
2022-08-24 16:03:38 +09:00
Dean Herbert
b4eede61fb
Use readonly
instead of get-only
2022-08-24 15:28:18 +09:00
Dean Herbert
0b271fe4b3
Fix incorrect IsRunning
value
2022-08-24 15:27:31 +09:00
Dean Herbert
b6254a1f25
Remove unnecessary casting
2022-08-24 15:23:31 +09:00
Dean Herbert
a86fc6f248
Change running state of SpectatorPlayerClock
using IsRunning
2022-08-24 15:17:56 +09:00
Dean Herbert
0c9a4ec13c
Don't expose MasterClock
in SpectatorClockSyncManager
2022-08-24 15:13:08 +09:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00