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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
Dean Herbert b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
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MasterClockState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiSpectatorLeaderboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiSpectatorPlayer.cs Make WaitingOnFrames non-bindable 2022-08-24 16:03:38 +09:00
MultiSpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiSpectatorScreen.cs Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen 2022-08-26 21:53:17 +09:00
PlayerArea.cs Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity 2022-08-24 17:13:14 +09:00
PlayerGrid_Cell.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerGrid_Facade.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayerClock.cs Clamp SpectatorPlayerClock's elapsed calculation to avoid player clocks getting too far ahead 2022-08-25 21:33:33 +09:00
SpectatorSyncManager.cs Inline ReadyToStart action binding for added safety 2022-08-24 16:03:38 +09:00