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Commit Graph

69417 Commits

Author SHA1 Message Date
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Givikap120
2995df7903 removed unnecessary includes 2024-09-22 15:04:21 +03:00
Givikap120
1b77b3912b initial commit 2024-09-22 15:01:58 +03:00
Marvin Schürz
1095f35025 Only store position instead of entire draw quad 2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec Freeze select box buttons in place as long as they are hovered 2024-09-21 14:59:47 +02:00
Marvin Schürz
3180468db1 Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
Marvin Schürz
2dbbbe270d Scale around center when pressing alt while dragging selection box scale handle 2024-09-21 13:37:41 +02:00
Daniel Cios
59df9cbf0f Remove nullable disable 2024-09-20 18:07:26 +02:00
Marvin Schürz
8bca8d6072 Restore previous scale behavior when using scale popover 2024-09-20 17:38:49 +02:00
Marvin Schürz
8ceea9a5f7 Use scale origin when scaling sliders 2024-09-20 17:19:38 +02:00
Daniel Cios
73b6744a97 Rename FontColour to TextColour 2024-09-20 16:50:17 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
Dan Balasescu
ccf1acce56
Merge pull request #29933 from bdach/fix-dodgy-dim
Fix `DrawableOsuHitObject` not properly cleaning up dim application callbacks
2024-09-20 14:21:14 +09:00
OliBomby
8e11cda41a use minimum enclosing circle selection centre in scale 2024-09-20 01:07:54 +02:00
OliBomby
ee00624751 use minimum enclosing circle selection centre in rotation 2024-09-20 01:07:47 +02:00
OliBomby
59ab71f786 Implement minimum enclosing circle 2024-09-20 01:06:52 +02:00
Daniel Cios
1a48b46536 Fix test failures 2024-09-19 21:50:59 +02:00
Daniel Cios
b86f246095 Fix code inspection failure 2024-09-19 19:24:05 +02:00
Daniel Cios
94c2f522ff Fix spacing 2024-09-19 17:31:33 +02:00
Daniel Cios
c77afe2a13 Add tests 2024-09-19 17:27:26 +02:00
Daniel Cios
67f04f75a6 Fix default color 2024-09-19 17:27:26 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
PowerDaniex
6ec3f715d2 Fix formatting 2024-09-19 17:26:09 +02:00
PowerDaniex
8c72feda09 Add colour customization to the layout editor 2024-09-19 17:26:09 +02:00
Bartłomiej Dach
89509ea49e
Fix DrawableOsuHitObject not properly cleaning up dim application callbacks
Should fix https://github.com/ppy/osu/issues/28629.

First of all, to support the claim that this does fix the issue -
reproduction is rather difficult, but I believe I found a way to
maximise the chances of it reproducing by performing the following
steps:

1. Apply the following diff:

diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index eacd2b3e75..4c00da031a 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -6,6 +6,7 @@
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using System.Threading;
 using JetBrains.Annotations;
 using osu.Framework.Allocation;
 using osu.Framework.Bindables;
@@ -95,6 +96,8 @@ public DrawableSlider([CanBeNull] Slider s = null)
         [BackgroundDependencyLoader]
         private void load()
         {
+            Thread.Sleep(100);
+
             tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both };

             AddRangeInternal(new Drawable[]

2. Download https://osu.ppy.sh/beatmapsets/1470790#osu/3023028 and open
   it in the editor.

3. Select all objects using Ctrl-A. Yes, it'll take a while, especially
   so with the patch above.

4. Rotate the selection by any amount using the right toolbox.

5. Press undo. The game should crash. If it doesn't spam redo and undo
   until it does.

Now to explain what the fix is.

In the issue thread I spent a considerable time hemming and hawing about
which of the dimmable pieces was null, which was a complete miss and a
failure at reading. Let's see the stack trace again:

	2024-06-27 02:15:20 [error]: at osu.Game.Rulesets.Osu.Objects.Drawables.DrawableOsuHitObject.<UpdateInitialTransforms>g__applyDim|15_0(Drawable piece) in /home/runner/work/osu-auth-client/osu-auth-client/osu/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs:line 101

Line 101, you say? What could be null here?

	bd8addfb5f/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs (L101)

Okay, what's `InitialLifetimeOffset`, then?

	bd8addfb5f/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs (L108)

Yes, that's right. It's `HitObject` that is null here.

Now why does *that* happen? First, let's note that all stacks where this
died went through `UpdateState()`, which means that the problematic
`applyDim()` calls had to be `ApplyCustomUpdateState` event callbacks.
Meaning that the pieces where `HitObject` was null were DHOs themselves.

Recall that parent DHOs and child DHOs are pooled separately. Therefore,
there is no guarantee that any parent and child DHOs will remain
associated with each other for the entire duration of a gameplay
session; it is quite the contrary, and nobody should rely on that.
Unfortunately for us, adding a `applyDimToDrawableHitObject` callback to
a child object's `ApplyCustomUpdateState` *implicitly creates* such an
association, because it ends up allocating a closure that captures
`this` (meaning the parent in this context).

Therefore, this now creates a situation where a child DHO can attempt to
read state from a former parent DHO which can be in an indeterminate
state, and in fact, when this crashes, the former parent DHO is most
likely not even in use - hence the null `HitObject`.

Thus, the fix is to clear the association by unsubscribing from the
event when nested objects are cleared.

My hypothesis why the reproduction scenario is like it is, is that both
the sleep and the increased pressure on the pool (by way of selecting
all objects and therefore forcing the DHOs to be materialised beyond
pool capacity) increases the likelihood of getting a crosslink.
When pool pressure is low, it is much more likely that a parent DHO
*will* get the same child DHO again on re-application, even though
that is not guaranteed.

Just as an additional detail, note that the sentry issue for this lists
the "first seen" version as 2024.312.0, which is the release that
included https://github.com/ppy/osu/pull/27401 which would be directly
responsible for this mess.
2024-09-19 14:30:02 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once 2024-09-19 19:23:14 +09:00
Dean Herbert
bd8addfb5f
Merge pull request #29897 from bdach/editor/setup-screen-slider
Implement "form" slider bar control
2024-09-19 19:07:14 +09:00
Dean Herbert
ca8402d980
Make animation slightly more snappy 2024-09-19 19:06:46 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Bartłomiej Dach
7f141801d9
Merge pull request #29930 from peppy/player-avatar-corner-fix
Improve flexibility of skin layout editor player avatar
2024-09-19 11:36:44 +02:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Joseph Madamba
c185acdbae Use GetLocalisedBindableString() instead 2024-09-18 11:16:25 -07:00
Bartłomiej Dach
f6195c5515
Add to existing selection when dragging with control pressed
Closes https://github.com/ppy/osu/issues/29023.
2024-09-18 15:18:13 +02:00
Bartłomiej Dach
2d3b027f85
Add test case covering desired behaviour 2024-09-18 15:18:13 +02:00
Bartłomiej Dach
cf9f8c7f66
Merge pull request #29916 from peppy/fix-song-select-crash-selection-after-loading
Fix occasional song select crash when entering gameplay
2024-09-18 11:44:59 +02:00
Bartłomiej Dach
d506d8a150
Implement TabbableContentContainer for slider control 2024-09-18 11:32:55 +02:00
Bartłomiej Dach
093d9ab076
Keep slider bar looking active when dragging outside of its bounds 2024-09-18 11:30:52 +02:00
Bartłomiej Dach
0bab755be3
Add missing xmldoc 2024-09-18 11:25:23 +02:00
Bartłomiej Dach
95e26e6fd8
Make slider bar instantaneous by default (and fix broken implementation) 2024-09-18 11:23:00 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria 2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select 2024-09-18 17:22:08 +09:00
Bartłomiej Dach
ba9143e597
Merge pull request #29912 from peppy/remove-dropdown-opacity
Remove opacity from old style dropdown menus
2024-09-18 09:48:11 +02:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun 2024-09-18 16:12:34 +09:00
Dean Herbert
aae98e6906
Add failing test showing crash at song select on selection edge case 2024-09-18 16:12:34 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset 2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter classes 2024-09-18 15:28:10 +09:00