Dan Balasescu
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32832304a7
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Merge branch 'master' into fix-songselect-exit-notimplemented
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2018-04-02 13:53:41 +09:00 |
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FreezyLemon
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46d859a660
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exit player earlier if a dummy map is loaded
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2018-03-25 13:25:48 +02:00 |
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Dean Herbert
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e47aa0edc0
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Merge branch 'master' into fix-background-fade
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2018-03-24 03:40:13 +09:00 |
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smoogipoo
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afdab7895a
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Fix beatmap background fade not being updated on retry
Fixes #2287
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2018-03-23 20:41:38 +09:00 |
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Dean Herbert
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b56eee1927
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Fix background loaded player never being disposed if early exit occurs
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2018-03-23 15:04:40 +09:00 |
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FreezyLemon
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a3d8048aca
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abort loading and exit player for dummy maps
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2018-03-22 21:46:35 +01:00 |
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smoogipoo
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090c78bf10
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Merge remote-tracking branch 'origin/master' into fix-player-loader
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2018-03-22 20:00:21 +09:00 |
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Dean Herbert
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917334a39a
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Move cancel code to exit paths for screen
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2018-03-22 13:01:40 +09:00 |
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Dean Herbert
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8f71d53c17
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Fix retry not allowing continuing beyond PlayerLoader
Resolves #2265.
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2018-03-22 02:10:31 +09:00 |
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Dean Herbert
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9ad4e9284a
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Add skin source fallback chain
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2018-03-20 16:40:11 +09:00 |
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smoogipoo
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b27b6c7eb7
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Merge branch 'master' into cursor-trail
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2018-03-16 14:43:27 +09:00 |
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Dean Herbert
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ea649f9650
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Avoid scheduling during non-current screen
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2018-03-14 12:09:19 +09:00 |
|
Dean Herbert
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ef8d595914
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Apply formatting changes
|
2018-03-14 11:44:19 +09:00 |
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Dean Herbert
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c3a3d76b88
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Merge remote-tracking branch 'upstream/master' into DoNotMoveToPlayerWhileDragging
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2018-03-14 11:43:33 +09:00 |
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Dean Herbert
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13f64a1d12
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Merge branch 'master' into cursor-trail
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2018-03-14 11:42:40 +09:00 |
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smoogipoo
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33c721bcbb
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Fix post-merge errors
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2018-03-12 09:51:32 +09:00 |
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smoogipoo
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6e51b74890
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Merge remote-tracking branch 'origin/master' into rewrite-break-overlay
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2018-03-12 09:47:05 +09:00 |
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Dean Herbert
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487a03d0d7
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Merge branch 'master' into cursor-trail
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2018-03-11 02:07:05 +09:00 |
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Dean Herbert
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6d91889ca6
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Move player-specific configuration bindables back to player
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2018-03-08 22:16:47 +09:00 |
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Dean Herbert
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94ed4ab01b
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Add debouncing to player loading
Allows the mouse to temporarily exit and re-enter overlay elements without triggering a load
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2018-03-08 20:28:55 +09:00 |
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Dean Herbert
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d3e91024a7
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Block player enter when a drag initiates from an overlaying container
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2018-03-08 18:16:23 +09:00 |
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TocoToucan
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2cb197d0c4
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Replace ConfigureBackgroundUpdate with OnEntering
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2018-03-08 11:35:00 +03:00 |
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Dean Herbert
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8f3f886805
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Merge branch 'master' into PlayerBase
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2018-03-08 16:12:12 +09:00 |
|
Dean Herbert
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91c984ed97
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Merge branch 'master' into rewrite-break-overlay
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2018-03-08 09:31:59 +09:00 |
|
Dean Herbert
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81b778fdcf
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Merge branch 'master' into cursor-trail
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2018-03-08 09:31:42 +09:00 |
|
pdrapoport
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3731cbe5eb
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Removing "mouse wheel disabled" checkbox from visual settings gameplay menu
|
2018-03-07 14:20:59 +01:00 |
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Dean Herbert
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6a768e378a
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Merge branch 'master' into rewrite-break-overlay
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2018-03-07 17:00:34 +09:00 |
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TocoToucan
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697ad63d72
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Resolve merge conflicts
|
2018-03-05 22:24:25 +03:00 |
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Dean Herbert
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4aafc2228e
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Improve skip button behaviour when mouse buttons are down
|
2018-03-06 00:53:40 +09:00 |
|
Dean Herbert
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d115c56742
|
Avoid using input blocking
|
2018-03-06 00:27:55 +09:00 |
|
Dean Herbert
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792a3ac469
|
SkipButton -> SkipOverlay
|
2018-03-06 00:10:53 +09:00 |
|
Dean Herbert
|
53edfedfc8
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Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay
|
2018-03-05 19:43:57 +09:00 |
|
Dean Herbert
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7d11e55d06
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Only block mouse input when the shaded portion of the SkipButton is hovered
|
2018-03-05 19:43:33 +09:00 |
|
Dean Herbert
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c6c55c40ed
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Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
|
2018-03-04 00:51:24 +09:00 |
|
Dean Herbert
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bd510e5356
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Merge remote-tracking branch 'upstream/master' into clock-fixes
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2018-03-02 21:01:53 +09:00 |
|
Dean Herbert
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bda673e6fe
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Merge branch 'master' into player-reduced-parallax
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2018-02-28 23:15:25 +09:00 |
|
Dan Balasescu
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25c748ed45
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Merge branch 'master' into fix-player-exit
|
2018-02-28 22:05:44 +09:00 |
|
Dean Herbert
|
f9faf8e3d8
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Localise offset clock usage out of Player as much as possible
|
2018-02-28 22:01:52 +09:00 |
|
Dean Herbert
|
01fcf9c813
|
Update in line with framework changes
|
2018-02-28 22:01:48 +09:00 |
|
Dean Herbert
|
dd6cf1379e
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Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
|
2018-02-28 11:42:47 +09:00 |
|
Dean Herbert
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0cd049c6b0
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Rely less on zero-duration transform helpers
They have huge overheads.
See ppy/osu-framework#1411.
|
2018-02-28 11:00:54 +09:00 |
|
Dean Herbert
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f64afc738d
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Fix incorrect exit block conditional
Resolves #2130.
|
2018-02-27 23:59:34 +09:00 |
|
Dean Herbert
|
cff17f1864
|
Update in line with inverse ShoudProcessClock default
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
8e78a7b114
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Fix HUD using incorrect clock for time display
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
37d2a2c3cc
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Rename clock types to match across classes
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
3d52ead213
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Rename sourceClock
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
fee258f2f2
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Rework PauseContainer to better pause
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
d4f1723ae6
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Remove unnecessary secondary argument from HUDOverlay
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
0635ae2293
|
Include missing offset
|
2018-02-27 17:23:38 +09:00 |
|
Dean Herbert
|
9c0dfb7c8c
|
Avoid creating an extra framed clock in SkipButton
|
2018-02-27 17:23:38 +09:00 |
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