Dean Herbert
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51251e3204
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Fix CI reported warnings
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2022-01-12 22:39:00 +09:00 |
|
Dean Herbert
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7dba3c3551
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Fix most remaining test issues
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2022-01-12 17:49:11 +09:00 |
|
Dean Herbert
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dd19487eb8
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Fix custom import process in TestSceneDrawableRoomPlaylist not working with realm
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2022-01-12 17:49:11 +09:00 |
|
Dean Herbert
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1f9318265e
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Update ToLive usages in line with recent changes
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2022-01-12 17:00:16 +09:00 |
|
Dean Herbert
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31a3161189
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Make tests compile again
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2022-01-12 17:00:16 +09:00 |
|
Dean Herbert
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00e3af3366
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Update model manager and many related classes to get things compiling again
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2022-01-12 17:00:00 +09:00 |
|
Dean Herbert
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6a671b0a52
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Remove unnecessary assigns of BeatmapSetInfo.Metadata
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2022-01-12 16:39:36 +09:00 |
|
Dean Herbert
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fda529de26
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Update usages of APIUser to RealmUser
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2022-01-12 16:39:36 +09:00 |
|
Dean Herbert
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213d89b479
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Update null fallback cases involving OnlineID
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2022-01-12 16:39:36 +09:00 |
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Dan Balasescu
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af9fad00c3
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Merge branch 'master' into async-deadlock-safety
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2022-01-10 16:11:09 +09:00 |
|
Bartłomiej Dach
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446962446e
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Add test coverage for correct revert of mods when play starts at song select
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2022-01-08 14:50:58 +01:00 |
|
Bartłomiej Dach
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3dd5705a81
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Add test coverage for correct revert of mods after new item is queued
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2022-01-08 14:50:58 +01:00 |
|
Bartłomiej Dach
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50077f05bd
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Add test coverage for correct revert of ruleset when play starts at song select
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2022-01-08 14:50:57 +01:00 |
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Bartłomiej Dach
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f026973b19
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Add failing test for ruleset incorrectly applying from latest picked item
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2022-01-08 14:50:54 +01:00 |
|
Dean Herbert
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00177a3ae1
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Update usages to new naming
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2022-01-06 22:54:43 +09:00 |
|
Dean Herbert
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73b40e6833
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Replace usage of .Result with .WaitSafelyForResult
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2022-01-04 11:51:41 +09:00 |
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Dean Herbert
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031a40af6a
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Replace usages of Wait with WaitSafely
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2022-01-04 11:51:41 +09:00 |
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Dean Herbert
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f53a675ca3
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Fix TestSceneMultiSpectatorLeaderboard not waiting for user population
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2021-12-31 00:48:31 +09:00 |
|
Dean Herbert
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cfdfe81afb
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Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
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2021-12-22 13:42:05 +09:00 |
|
Dan Balasescu
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24c6f8fafa
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Fix multiplayer test failures when checking for parted room
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2021-12-22 12:55:37 +09:00 |
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Dan Balasescu
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ee64ab6383
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Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
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2021-12-22 09:55:19 +09:00 |
|
Dan Balasescu
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e2f8c71081
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Fix test
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2021-12-21 18:38:31 +09:00 |
|
Dean Herbert
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
|
Dean Herbert
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Bartłomiej Dach
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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Dean Herbert
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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Dean Herbert
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
|
Dan Balasescu
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9316abc278
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Better fix for intermittent multiplayer tests
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2021-12-20 13:10:13 +09:00 |
|
Dean Herbert
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9e82a3e79a
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Merge branch 'master' into forego-resetting-spectate-state
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2021-12-15 18:05:06 +09:00 |
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Dan Balasescu
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18d7b79207
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Don't reset spectating state if gameplay is finished
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2021-12-15 17:40:30 +09:00 |
|
Dean Herbert
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39a0a21132
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Add test coverage of same scenario without deletion
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2021-12-15 17:30:09 +09:00 |
|
Dan Balasescu
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d22e1b9001
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Add another until step to guard against async test issues
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2021-12-15 17:00:06 +09:00 |
|
Dan Balasescu
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740a6f16c7
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Fix exception when updating the room's visual playlist
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2021-12-15 16:53:25 +09:00 |
|
Dean Herbert
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cebfeb5220
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Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
Rework multiplayer's current item tracking
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2021-12-14 18:33:30 +09:00 |
|
Dean Herbert
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309290a3c9
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Use new method in more places that can benefit from it
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2021-12-13 16:56:43 +09:00 |
|
Dan Balasescu
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bf3abb2455
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Merge branch 'master' into multiplayer-local-beatmap-query
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2021-12-12 16:37:41 +09:00 |
|
Dan Balasescu
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9f792fec49
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Fix test failures from async item loading
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2021-12-12 16:11:48 +09:00 |
|
Dan Balasescu
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99cd36d2f6
|
Resolve some test failures due to async population
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2021-12-11 22:52:08 +09:00 |
|
Dan Balasescu
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25b274c323
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Fix starting gameplay too early after import
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2021-12-11 22:47:50 +09:00 |
|
Dan Balasescu
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cdb8237a4b
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Merge branch 'master' into pre-realm-score-tidy
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2021-12-11 19:25:39 +09:00 |
|
Dan Balasescu
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6057037e35
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Move playlist item beatmap population to MatchSubScreen
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2021-12-10 20:08:59 +09:00 |
|
Dean Herbert
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dbb08f7d46
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Use OnlineID for set operations
|
2021-12-10 16:11:48 +09:00 |
|
Dean Herbert
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50bf2f368d
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Merge branch 'master' into host-enqueue-2
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2021-12-10 14:09:19 +09:00 |
|
Dean Herbert
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1952819db2
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Merge pull request #16019 from smoogipoo/cleanup-playlist-item-buttons
Cleanup duplicated classes in DrawableRoomPlaylistItem
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2021-12-10 12:01:26 +09:00 |
|
Dan Balasescu
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a445dcd2c6
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Fix incorrect test namespace
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2021-12-10 02:09:31 +09:00 |
|
Dan Balasescu
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671582a925
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Allow host to enqeue items and items to be edited
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2021-12-10 01:15:19 +09:00 |
|
Dan Balasescu
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048a495115
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Add edit button to DrawableRoomPlaylistItem
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2021-12-10 01:08:54 +09:00 |
|
Dan Balasescu
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05aa9635a8
|
Privatise button again
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2021-12-10 00:38:18 +09:00 |
|
Dan Balasescu
|
f9af239ed9
|
Cleanup duplicated classes in DrawableRoomPlaylistItem
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2021-12-09 23:56:49 +09:00 |
|