Guard against `NaN` star difficulty results
NaN
Guard against ruleset icon creation failures to avoid whole game death
Change speed accuracy scaling to be closer to worst case scenario
Use accuracy instead of score for mania pp calculation
Remove difficulty spike nerf from the Flashlight skill in osu!
Remove the nullable disable annotations in the class belongs to the migration namespace.
Remove the nullable disable annotation in the localisation.
Change closure elimination to hint
Fix difficulty adjust settings having more padding on sliders
Fix one more case of collection modification during enumeration
https://sentry.ppy.sh/share/issue/a61c27b2a63a4a6aa80e75873f9d87ca/
Pretty noisy as a suggestion, and can fire incorrectly quite a lot (aka `Schedule()`).
Fix more chat test failures
Track the full size of the follow circle at all times
Update framework
LocalisationManager
realmLock
As far as I can tell all accesses are safe due to update thread guarantees. The only weird one may be async writes during a `BlockAllOperations`, but the `Compact` loop should handle this quite amicably.
Apply various refactorings to `TestSceneSliderSnaking`
Increase leniences on `TestSceneSpectatorPlayback.TestWithSendFailure`
GameplayClockContainer