This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Welcome back BeatmapManager
Hide database functionality at a lower level in preparation from eventually making it private.
# Conflicts: # osu-framework
Also immediately disposes WorkingBeatmaps on ValueChanged.
This is a very nice use-case scenario for TransformSequence.OnComplete
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Also switch to using BeginDelayedSequence where possible.