Closes https://github.com/ppy/osu/issues/30163.
If I'm to be blunt, the decoupled stuff in song select makes my head
spin. I spent a solid 20 minutes thinking how I was going to fix this
one but then finally realised that generally most of the cause there
was the fact that `AdvancedStats` was seeing the new rulesets *before*
the "ensure global selected mods are valid for current ruleset" logic,
and so decided to just _delay_ that until the decoupled transfer
thingamajig happens.
I was honestly considering combining `BeatmapInfo`, `Ruleset`, and
`Mods` into one property on `AdvancedStats`. I figured I'd rather not
push my luck and try the baseline version first, but I honestly think
that direction is going to be required at some point to properly corral
all of the decoupled madness taking place in song select.
The only exception to the rule here was "when screen isn't active apply
without debounce" but I'm not sure we want this. It would cause a
stutter on returning to song select and I'm not even sure this is a
common scenario.
I'd rather remove it and see if someone finds an actual case where this
is an issue.
This reverts a portion of https://github.com/ppy/osu/pull/9539.
The rearrangement in `SongSelect` is required to get the initial filter
into `BeatmapCarousel` (and avoid the `FilterChanged` event firing,
causing a delayed/scheduled filter application).
The game was being constructed befor the API was setup, which could mean
depending on test execution ordering and speed, the recommendations
array would not be filled.
Easy to reproduce by `[Solo]`ing `TestCorrectStarRatingIsUsed`.
See https://github.com/ppy/osu/runs/28689915929#r0s0.
- Actually shows scores rather than playlist aggregates (which are
useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes
The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.
Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).