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The game was being constructed befor the API was setup, which could mean depending on test execution ordering and speed, the recommendations array would not be filled. Easy to reproduce by `[Solo]`ing `TestCorrectStarRatingIsUsed`. See https://github.com/ppy/osu/runs/28689915929#r0s0. |
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.. | ||
TestSceneAdvancedStats.cs | ||
TestSceneBeatmapCarousel.cs | ||
TestSceneBeatmapDetails.cs | ||
TestSceneBeatmapInfoWedge.cs | ||
TestSceneBeatmapInfoWedgeV2.cs | ||
TestSceneBeatmapLeaderboard.cs | ||
TestSceneBeatmapMetadataDisplay.cs | ||
TestSceneBeatmapOptionsOverlay.cs | ||
TestSceneBeatmapRecommendations.cs | ||
TestSceneFilterControl.cs | ||
TestSceneLeaderboardScoreV2.cs | ||
TestScenePlaySongSelect.cs | ||
TestSceneSongSelectFooter.cs | ||
TestSceneSongSelectV2.cs | ||
TestSceneSongSelectV2Navigation.cs | ||
TestSceneTopLocalRank.cs | ||
TestSceneUpdateBeatmapSetButton.cs | ||
TestSceneUserTopScoreContainer.cs |