Dan Balasescu
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54c0b2c20c
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Merge pull request #21466 from peppy/fix-song-progress-test-flaky
Attempt to fix flaky `TestHoldForMenuDoesWorkWhenHidden`
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2022-12-01 00:22:46 +09:00 |
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Dean Herbert
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1bb32ec24d
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Attempt to fix flaky TestHoldForMenuDoesWorkWhenHidden
Seems like the most likely cause.
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2022-11-30 17:35:51 +09:00 |
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Dean Herbert
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c4b88e4e5a
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Fix flaky test conditions in TestSceneReplayDownloadButton
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2022-11-30 17:07:57 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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b86b45b6d2
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Fix excess string interpolation
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2022-11-18 21:13:21 +09:00 |
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Dean Herbert
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7c08cff297
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Make new test more resilient to false passes
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2022-11-18 16:10:32 +09:00 |
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Dean Herbert
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0a520c979e
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Update test to split out per-type tests
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2022-11-18 16:03:40 +09:00 |
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Dean Herbert
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3faa7f5f74
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Merge branch 'master' into gameplay-leaderboard-fix
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2022-11-18 15:44:30 +09:00 |
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Dan Balasescu
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57b8495c7a
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Merge branch 'master' into long-standard
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2022-11-18 14:24:04 +09:00 |
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Dawid Sośnia
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0dbf491872
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Merge branch 'master' into gameplay-leaderboard-fix
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2022-11-17 22:06:51 +01:00 |
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Piggey
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53769479c7
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oh oops
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2022-11-17 21:42:15 +01:00 |
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Piggey
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eb8f6626ab
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revert changes from GameplayLeaderboard tests
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2022-11-17 21:38:09 +01:00 |
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Piggey
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5e4ade3bee
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add tests
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2022-11-17 13:28:04 +01:00 |
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Dean Herbert
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308ed1abd1
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Fix number of judgements shown potentially exceeding upper limit
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2022-11-15 12:31:25 +09:00 |
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maromalo
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1911120afe
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Merge branch 'master' into long-standard
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2022-11-12 09:52:11 -03:00 |
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Dean Herbert
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e19ba65f91
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Remove LookupName from base ISkinComponentLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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e75c3b3f94
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Rename SkinnableTarget to GlobalSkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Piggey
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9da57c66a2
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add visual tests
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2022-11-08 20:03:09 +01:00 |
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maromalo
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b7ef9b176d
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Make score type consistent
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2022-11-06 19:59:27 -03:00 |
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Dean Herbert
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566738494f
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Merge pull request #20952 from OliBomby/bezier-convert
Add conversion algorithm for lazer slider curves to work with stable
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2022-11-04 16:49:51 +09:00 |
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Dean Herbert
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dd5a3b2bf3
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Add one more complex test
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2022-11-04 16:49:21 +09:00 |
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Dean Herbert
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5f2f6b84b2
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Add failing test coverage of automated skip scenarios
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2022-11-03 13:52:27 +09:00 |
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Dean Herbert
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aef3c7918c
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Add total skip count to SkipOverlay
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2022-11-03 13:52:24 +09:00 |
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Dean Herbert
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e38ba5e4c6
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Apply nullability to new test scene
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2022-10-31 15:46:57 +09:00 |
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Dean Herbert
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31ba77e378
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Merge branch 'master' into bezier-convert
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2022-10-31 15:41:08 +09:00 |
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Dean Herbert
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8399261c77
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Add failing test showing hold for menu not working when HUD is hidden
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2022-10-30 21:38:31 +09:00 |
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Dean Herbert
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f5e11343c2
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Apply nullability to HUD test scene
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2022-10-30 21:25:31 +09:00 |
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OliBomby
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86d5fcc26d
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Added tests
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2022-10-26 19:30:42 +02:00 |
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Dan Balasescu
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f6f30eec0b
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Merge pull request #20810 from peppy/scoring-test-scene
Add test scene as environment to test changes to score algorithms
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2022-10-25 11:19:00 +09:00 |
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Dean Herbert
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f08270f6b0
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Fix incorrect maxBaseScore accounting due to silly oversight
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2022-10-24 15:54:09 +09:00 |
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Dean Herbert
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d5666ca717
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Add tooltip display of current values
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2022-10-18 19:04:02 +09:00 |
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Dean Herbert
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d92aca7c22
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Fix scoreV2 being higher than intended
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2022-10-18 18:30:18 +09:00 |
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Dean Herbert
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74e1b5794b
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Add ability to add "OK" or 100s via right click
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2022-10-18 18:27:05 +09:00 |
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Dean Herbert
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a7b3aa62fb
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Move lines to background to better visualise graphs at points of change
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2022-10-18 18:13:13 +09:00 |
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Dean Herbert
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74986e0c8c
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Show final scores and change colouring again
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2022-10-18 18:07:42 +09:00 |
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Dean Herbert
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4b2fe72a90
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Add stable v2 algorithm
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2022-10-18 18:02:42 +09:00 |
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Dean Herbert
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743ae10df5
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Improve colouring
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2022-10-18 17:50:59 +09:00 |
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Dean Herbert
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7360cca047
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Add stable v1 algorithm
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2022-10-18 17:50:58 +09:00 |
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Dean Herbert
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d694c8b771
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Move test scene more correctly into visual folder
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2022-10-18 17:10:53 +09:00 |
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Dean Herbert
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ec3761ced9
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Standardise control point search logic in OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct.
I'd rather it just use the one used everywhere else.
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2022-10-18 16:01:05 +09:00 |
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Dean Herbert
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f6a8cc3f32
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Add test showing broken input in HUD overlay when hidden
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2022-10-10 16:05:41 +09:00 |
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Dean Herbert
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4980e53c9c
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Merge pull request #20376 from goodtrailer/smoke
Add cursor "smoke" trails
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2022-10-07 03:41:07 +09:00 |
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Dan Balasescu
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c52ddb0e50
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Merge pull request #20570 from ekrctb/scrolling-lifetime
Compute lifetime start from entry for scrolling hit objects
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2022-10-05 20:45:43 +09:00 |
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Dean Herbert
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365a78d358
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Merge branch 'master' into smoke
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2022-10-05 18:58:18 +09:00 |
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ekrctb
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15d159a97e
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Fix tests
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2022-10-04 16:10:18 +09:00 |
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ekrctb
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781f5420b0
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Add test for scrolling hit object lifetime
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2022-10-04 15:17:11 +09:00 |
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Dean Herbert
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0bac5ef465
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Merge branch 'master' into smoke
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2022-10-03 21:29:42 +09:00 |
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Dean Herbert
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42aac16b37
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Adjust leaderboard score panels sizing based on accuracy/combo width
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2022-10-03 18:12:36 +09:00 |
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