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Commit Graph

50 Commits

Author SHA1 Message Date
Bartłomiej Dach
2cb18820ea
Fix incorrect slider judgement positions when classic mod is active
Regressed in https://github.com/ppy/osu/pull/27977.

Bit ad-hoc but don't see how to fix without just reverting the change.
2024-06-25 10:07:58 +02:00
Bartłomiej Dach
8916f08f86
Only take initial judgement position from object instead of following
Looks less bad with mods like depth active.

Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-05-30 09:03:02 +02:00
Bartłomiej Dach
a6c776dac8
Use hopefully safer implementation of anchoring judgements to objects 2024-05-29 11:11:43 +02:00
DavidBeh
8c2a4eb78a Fix formatting 2024-04-24 12:40:23 +02:00
DavidBeh
16190a4ed7 Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod 2024-04-24 00:23:45 +02:00
DavidBeh
3a914b9337 Fixed judgements with MG mod without causing side effects 2024-04-23 23:24:51 +02:00
DavidBeh
331f1f31b0 Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject 2024-04-23 19:19:11 +02:00
Dean Herbert
675e5b81f3 Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
ab458320c4 Fix some lingering inspections 2022-11-09 17:46:24 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Dean Herbert
8cfb3d456b Avoid expensive text spacing transforms for now 2021-08-26 13:15:27 +09:00
smoogipoo
2f22dbe06b Make sliders display judgements when not ignored 2021-02-03 22:42:50 +09:00
Dean Herbert
3024ae6d86 Add better test coverage of hit lighting (and ensure reset after animation reapplication) 2020-11-19 14:10:07 +09:00
Dean Herbert
d017e725fb Add comment for future todo task 2020-11-18 19:03:34 +09:00
Dean Herbert
9d3de5bca0 Fix hit lighting dictating lifetime even when not present in skin 2020-11-18 19:03:34 +09:00
Dean Herbert
72a15ef2dc Handle DrawableJudgement lifetime more flexibly 2020-11-18 19:03:34 +09:00
Dean Herbert
94886a09b2 Remove fades from DrawableJudgement itself 2020-11-18 19:03:34 +09:00
Dean Herbert
8247e6ce91 Move result type to ctor 2020-11-17 15:43:54 +09:00
Dean Herbert
f465dd5a5e Move all extended animation logic out of DrawableJudgement 2020-11-17 14:59:34 +09:00
Dean Herbert
82c3925a37 Remove unused DrawableOsuJudgement constructors 2020-11-17 14:13:51 +09:00
Dean Herbert
9dfa4249e0 Make Apply non-virtual 2020-11-17 14:05:13 +09:00
smoogipoo
9ac822beed Remove AccentColour binding from judgement lighting 2020-11-05 14:49:15 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
7ad3101d08 Bring back custom fade-out delay if hit lighting is on 2020-07-27 19:21:01 +02:00
Bartłomiej Dach
21ae33e284 Determine whether to show lighting at prepare time 2020-07-27 19:07:21 +02:00
Bartłomiej Dach
bbc7d69524 Add failing test cases 2020-07-27 19:07:21 +02:00
smoogipoo
8a3cadc111 Fix judgement animations not resetting on use 2020-07-13 21:21:59 +09:00
Dean Herbert
dd025262d0 Fix one more nullref 2020-07-10 22:48:34 +09:00
Dean Herbert
0a61f80c8b Remove result nullable check 2020-07-10 22:39:35 +09:00
Dean Herbert
13205319f3 Fix null reference if hit lighting is disabled 2020-07-10 22:37:29 +09:00
Dean Herbert
f872343bab Make Apply virtual to further simplify application process 2020-07-10 18:35:20 +09:00
Dean Herbert
ffec4298a7 Use DrawablePool for DrawableJudgements 2020-07-04 16:45:50 +09:00
Dean Herbert
ba76f09c99 Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
David Zhao
527b77b07d Make all inheritors of drawablejudgement use new method 2019-03-12 19:52:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
4548d2c87f Make Rulesets.Osu use the new judgement result structure 2018-08-02 20:36:38 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning 2018-03-12 11:55:50 +09:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
05eb678654 Add skin support for judgements 2018-03-07 18:21:05 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00