Dan Balasescu
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9866321d27
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Merge branch 'master' into taiko-single-tap
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2023-03-09 13:24:20 +09:00 |
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Bartłomiej Dach
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430b09acb2
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Expose taiko input manager in same manner as osu!
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2023-03-08 22:52:06 +01:00 |
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OpenSauce04
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b2d453fd2e
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Fixed indentation
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2023-03-06 11:44:00 +00:00 |
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OpenSauce04
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36108ea841
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Moved CheckValidNewAction checks into checkCorrectAction
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2023-03-06 11:11:38 +00:00 |
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OpenSauce04
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4ae2661f1b
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Removed useless null checks
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2023-03-06 11:00:37 +00:00 |
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OpenSauce04
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ac6c8e600a
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Updated a comment for correctness
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2023-03-06 10:59:47 +00:00 |
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OpenSauce04
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a7be59175d
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Made private + renamed Taiko Single Tap tracking variables for better readability
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2023-03-06 10:59:22 +00:00 |
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OpenSauce04
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50b0fca264
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Code formatting
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2023-03-03 18:11:29 +00:00 |
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OpenSauce04
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865f785f50
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Fixed an issue where Taiko's Single Tap could allow alternation under very specific circumstances
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2023-03-03 17:13:39 +00:00 |
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OpenSauce04
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d4bb08a440
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Fixed CodeInspector complaining
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2023-02-28 18:38:09 +00:00 |
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OpenSauce04
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0a76c8ee7f
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Further simplified a type check
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2023-02-28 15:41:06 +00:00 |
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OpenSauce04
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8851da05f1
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Merge branch 'taiko-single-tap' of https://github.com/OpenSauce04/osu into taiko-single-tap
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2023-02-28 15:37:54 +00:00 |
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OpenSauce04
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616f7b3f64
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Simplified a type check
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2023-02-28 15:37:46 +00:00 |
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OpenSauce
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781da032e9
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Merge branch 'master' into taiko-single-tap
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2023-02-28 15:22:41 +00:00 |
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OpenSauce04
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3aa8c81c5d
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Added missing mod incompatabilities
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2023-02-28 15:20:53 +00:00 |
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OpenSauce04
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7c84a84fbe
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Removed TaikoInputBlockingMod, and instead moved code into TaikoModSingleTap
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2023-02-28 15:14:03 +00:00 |
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Dean Herbert
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044b0604b2
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Move OmitFirstBarLine to TimingControlPoint
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2023-02-28 19:29:31 +09:00 |
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OpenSauce04
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beb04379f9
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Inverted an if statement for code clarity
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2023-02-27 22:36:09 +00:00 |
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OpenSauce
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8d747f2402
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Fixed grammar mistake in Taiko Relax mod description
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2023-02-27 16:06:33 +00:00 |
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OpenSauce
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25ef1f199d
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Update description for Taiko Single Tap mod
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2023-02-27 15:22:06 +00:00 |
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OpenSauce04
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12a2037086
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Removed useless TaikoAction check from TaikoInputBlockingMod
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2023-02-27 14:39:12 +00:00 |
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OpenSauce04
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d823faed08
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Remove unused flash_duration const
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2023-02-27 14:33:47 +00:00 |
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OpenSauce04
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dd9194b976
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Code formatting fix
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2023-02-27 13:58:40 +00:00 |
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OpenSauce04
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12b983495c
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Fixed issues caused by branch being stale
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2023-02-27 13:40:55 +00:00 |
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OpenSauce04
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f2cada4584
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Strong drumrolls no longer allow all actions to be used
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2023-02-27 13:18:08 +00:00 |
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OpenSauce04
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b883c6af34
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Renamed all instances of Taiko's InputBlockingMod to TaikoInputBlockingMod
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2023-02-27 13:18:08 +00:00 |
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OpenSauce04
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715df42a69
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Strong hits are now allowed to be hit
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2023-02-27 13:18:08 +00:00 |
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OpenSauce04
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17a05de107
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Initial Taiko single tap implementation (still needs code to allow for Strong hits)
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2023-02-27 13:18:08 +00:00 |
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Dean Herbert
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da8ab7143b
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Merge branch 'master' into maximum-judgement-offset-in-hit-object
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2023-02-15 14:48:15 +09:00 |
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Bartłomiej Dach
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67b6df3172
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Reword ambiguous xmldoc
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2023-02-12 13:31:29 +01:00 |
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Dean Herbert
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9d09141ab7
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Move taiko-specific property out of DrawableHitObject
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2023-02-12 16:09:28 +09:00 |
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Dean Herbert
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ad8b01b478
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Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
Always add to additions soundbank in `convertSoundType`
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2023-02-10 17:14:29 +09:00 |
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sw1tchbl4d3
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51816b92c6
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
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sw1tchbl4d3
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2e2ab4081b
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Make LargeBonus a valid HitResult in taiko
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2023-02-09 21:22:34 +01:00 |
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Dean Herbert
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34d1890f1c
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Change snapping to only apply to classic mod
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2023-02-09 18:22:14 +09:00 |
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OpenSauce
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df1355ea4b
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Taiko hit objects now snap to hit target
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2023-02-08 10:59:08 +00:00 |
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Bartłomiej Dach
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11685d427a
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Merge branch 'master' into taiko-touch-ddkk-new
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2023-02-04 21:54:38 +01:00 |
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Dean Herbert
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bc02fb0e32
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Remove redundant parameter in DrumSegment constructor
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2023-02-03 16:37:35 +09:00 |
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Dean Herbert
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ffbaf453f8
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Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
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2023-02-02 16:25:23 +09:00 |
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Dean Herbert
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eb62ba09aa
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Completely refactor to match project code standards
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2023-02-02 16:23:27 +09:00 |
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Dean Herbert
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b182178340
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Merge pull request #22325 from sw1tchbl4d3r/sv_scaling
Move fixed scroll speed change out of classic mod for taiko
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2023-01-25 12:55:43 +09:00 |
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sw1tchbl4d3
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d4e5d7a873
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Move fixed scroll speed change out of classic mod for taiko
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2023-01-21 22:29:28 +01:00 |
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ekrctb
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11e1b22bf5
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Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
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2023-01-19 21:23:55 +09:00 |
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Dean Herbert
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70cb23bbc9
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Merge branch 'master' into mod-accuracy-challenge
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2023-01-17 16:46:54 +09:00 |
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OpenSauce04
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25a920732f
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Addressed code formatting issues
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2023-01-12 19:04:37 +00:00 |
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OpenSauce
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92def3daf4
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Renamed QuarterCircle class to DrumSegment
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2023-01-12 18:20:03 +00:00 |
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OpenSauce
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f2ec0b2176
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Made QuarterCircle property loading less clapped
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2023-01-12 18:17:50 +00:00 |
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OpenSauce
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927fccb7be
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Taiko touch control scheme can now be changed mid-map
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2023-01-12 17:55:05 +00:00 |
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OpenSauce
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767c3cb523
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Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba .
I really don't think this is going to work cleanly
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2023-01-12 17:20:07 +00:00 |
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OpenSauce04
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985b126cba
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getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
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2023-01-12 16:06:03 +00:00 |
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