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Commit Graph

97 Commits

Author SHA1 Message Date
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
smoogipoo
356a60b561 Fix hitobjects in scrolling rulesets getting masked away 2018-09-12 15:14:51 +09:00
smoogipoo
e04b2f4fa9 Fix hitobject results not rewinding 2018-08-14 18:31:32 +09:00
smoogipoo
2a54b5b78d ResetResult -> RevertResult 2018-08-06 12:29:22 +09:00
smoogipoo
3a7488767c Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5 More xmldocs 2018-08-06 11:31:54 +09:00
smoogipoo
741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo
ab642b563f CreateJudgementResult -> CreateResult 2018-08-06 11:07:41 +09:00
smoogipoo
754f3c8621 Move result creation to load(), add exceptions 2018-08-06 11:07:05 +09:00
smoogipoo
b35817c877 More xmldocs to hitobject/drawablehitobject 2018-08-06 10:55:38 +09:00
smoogipoo
5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo
482526135f Make IsHit not consider nested hitobjects 2018-08-03 16:07:20 +09:00
smoogipoo
2a4994e5ce Make hitobjects only have one judgement + result 2018-08-03 15:38:48 +09:00
smoogipoo
35b4ab5456 Introduce the concept of a "MainResult" 2018-08-02 21:07:40 +09:00
smoogipoo
3619290c34 Split out judgement definition from judgement result 2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547 Initial structure for new hitobject judgement system 2018-08-01 21:45:59 +09:00
Dean Herbert
d11ba2df0e Merge remote-tracking branch 'upstream/master' into smoogipoo-legacy-custom-banks 2018-07-05 14:53:31 +09:00
smoogipoo
45a4187923 Tidy up lookups to NestedHitObjects 2018-07-02 16:10:56 +09:00
smoogipoo
781095b96b Encapsulate the method to apply SampleControlPoints to SampleInfos 2018-06-28 18:29:07 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48 Move AccentColour changes local to rulesets which rely on it 2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65 Remove GetColour method 2018-03-22 18:50:19 +09:00
Dean Herbert
c4fe6a04c5 Use string lookups for combo colours 2018-03-22 17:32:05 +09:00
Dan Balasescu
ab9505652b Merge branch 'master' into skin--completion 2018-03-22 16:44:00 +09:00
Dean Herbert
9ad4e9284a Add skin source fallback chain 2018-03-20 16:40:11 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6 Make NestedHitObjects lazily-constructed 2018-03-05 21:40:26 +09:00
Dean Herbert
4a52df2dd4 Apply review 2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
smoogipoo
b77f08941c Make mania play the next note's sounds if no note is hit
Fixes #1911.

This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00
smoogipoo
0ae0dac192 Fix DrawableHitObject not binding nested hitobject events 2018-01-15 20:35:38 +09:00
Aergwyn
8ac6818639 expose IsHit 2018-01-13 16:26:14 +01:00
Aergwyn
7875f0cb01 remove unnecessary internal 2018-01-13 16:15:41 +01:00
Aergwyn
356bb5da1e move sample logic up too 2018-01-13 12:55:52 +01:00
Aergwyn
70fc09f81e move judgement + state logic up to DrawableHitObject 2018-01-13 12:42:42 +01:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
9036ea92eb Run child updates for nested hitobjects when parent hitobjects are masked 2018-01-10 18:29:46 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4 Remove unnecessary new event 2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d created option to override values before UpdateState is called 2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24 Always recrusively apply custom sequence to nested hitobjects 2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d Merge branch 'master' into standard-hd-support 2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00