smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
smoogipoo
356a60b561
Fix hitobjects in scrolling rulesets getting masked away
2018-09-12 15:14:51 +09:00
smoogipoo
e04b2f4fa9
Fix hitobject results not rewinding
2018-08-14 18:31:32 +09:00
smoogipoo
2a54b5b78d
ResetResult -> RevertResult
2018-08-06 12:29:22 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5
More xmldocs
2018-08-06 11:31:54 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
ab642b563f
CreateJudgementResult -> CreateResult
2018-08-06 11:07:41 +09:00
smoogipoo
754f3c8621
Move result creation to load(), add exceptions
2018-08-06 11:07:05 +09:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
5fd4ed2f4e
Rename judgement-related methods/events + commenting
2018-08-06 10:55:25 +09:00
smoogipoo
482526135f
Make IsHit not consider nested hitobjects
2018-08-03 16:07:20 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
35b4ab5456
Introduce the concept of a "MainResult"
2018-08-02 21:07:40 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
Dean Herbert
d11ba2df0e
Merge remote-tracking branch 'upstream/master' into smoogipoo-legacy-custom-banks
2018-07-05 14:53:31 +09:00
smoogipoo
45a4187923
Tidy up lookups to NestedHitObjects
2018-07-02 16:10:56 +09:00
smoogipoo
781095b96b
Encapsulate the method to apply SampleControlPoints to SampleInfos
2018-06-28 18:29:07 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65
Remove GetColour method
2018-03-22 18:50:19 +09:00
Dean Herbert
c4fe6a04c5
Use string lookups for combo colours
2018-03-22 17:32:05 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
Dean Herbert
9ad4e9284a
Add skin source fallback chain
2018-03-20 16:40:11 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6
Make NestedHitObjects lazily-constructed
2018-03-05 21:40:26 +09:00
Dean Herbert
4a52df2dd4
Apply review
2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a
Add SkinnableSound class
...
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e
Add basic hitsound skinning
2018-02-23 13:38:12 +09:00
smoogipoo
b77f08941c
Make mania play the next note's sounds if no note is hit
...
Fixes #1911 .
This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
smoogipoo
0ae0dac192
Fix DrawableHitObject not binding nested hitobject events
2018-01-15 20:35:38 +09:00
Aergwyn
8ac6818639
expose IsHit
2018-01-13 16:26:14 +01:00
Aergwyn
7875f0cb01
remove unnecessary internal
2018-01-13 16:15:41 +01:00
Aergwyn
356bb5da1e
move sample logic up too
2018-01-13 12:55:52 +01:00
Aergwyn
70fc09f81e
move judgement + state logic up to DrawableHitObject
2018-01-13 12:42:42 +01:00
smoogipoo
9d00e5bb7d
Make ScrollingHitObjectContainer handle nested hitobjects
2018-01-11 15:08:30 +09:00
smoogipoo
9036ea92eb
Run child updates for nested hitobjects when parent hitobjects are masked
2018-01-10 18:29:46 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4
Remove unnecessary new event
2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d
created option to override values before UpdateState is called
2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24
Always recrusively apply custom sequence to nested hitobjects
2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00