Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Dean Herbert
da92fccdb0
Merge branch 'master' into non-null-beatmap
2017-07-19 18:32:42 +09:00
Dean Herbert
d7dddec328
Set zero-difficulty values local to the dummy beatmap
2017-07-19 18:32:11 +09:00
Dean Herbert
0b53f1a7e3
Reference system
2017-07-19 18:09:59 +09:00
Dean Herbert
a01209cfe0
Simplify comparator
2017-07-19 18:09:59 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
3289d93f22
Give the dummy beatmap a background
2017-07-19 15:16:42 +09:00
Dean Herbert
007b343854
Fix incorrect equality check when TimingPointAt returns a default T
2017-07-19 15:16:40 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Dean Herbert
6f59e5feec
Add null check on stream
2017-07-19 14:56:27 +09:00
Dean Herbert
3aeed86392
Merge branch 'master' into drawable-room-update
2017-07-14 15:29:27 +09:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
DrabWeb
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
f439237bd7
Set a more sane default for TimingControlPoint's BeatLength
2017-06-15 14:19:06 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
smoogipooo
223c75327f
Remove key/val in favor of local variables + method call.
2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717
Back to using val...
2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4
Fixes + cleanup.
2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596
val -> value, val -> line (in cases where a key is not used).
2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927
Cleanups.
2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20
Merge branch 'master' into storyboards
2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7
Move logic to handleEvent
2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388
Allow variables of variables
...
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225
Allow for variables in storyboards
2017-05-26 23:55:34 -05:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
53f489b447
Remove using
2017-05-24 11:50:12 +09:00
smoogipooo
0a385055dc
Remove Func<T>'d-ness.
2017-05-24 02:53:08 +09:00
smoogipooo
41824e0179
Add comment.
2017-05-24 02:24:10 +09:00
smoogipooo
2d1df8fd8a
xmldoc fixes.
2017-05-24 02:22:28 +09:00
smoogipooo
9e7f384203
Fix returning incorrect control points for non-timing points.
2017-05-24 02:19:22 +09:00
smoogipooo
462bbd02ba
Simplify expression.
2017-05-24 01:38:28 +09:00
smoogipooo
7628cdf522
Return first control point in the list if the time is before it.
2017-05-24 01:38:04 +09:00
Dean Herbert
0842e00f13
Merge branch 'master' into controlpoint-rework
2017-05-24 00:20:15 +09:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
Dean Herbert
fe7ac20e29
Read menu music from osz resource
2017-05-23 16:38:43 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c
Always add TimingChange control points.
2017-05-23 15:26:07 +09:00
smoogipooo
002a0e99a2
Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
smoogipooo
6bfd7e0fb0
xmldocs.
2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
0a0139aded
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
2017-05-22 10:12:33 +09:00