Bartłomiej Dach
3b9f250c1b
Merge branch 'master' into menu-star-fountains
2023-07-25 21:58:13 +02:00
Dean Herbert
43107f8cf0
Fix skin mapping not working for menu fountains
2023-07-25 17:46:05 +09:00
Dean Herbert
d23c73a2f1
Adjust with better numbers based off 1920x1080 resolution
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-07-21 17:25:38 +09:00
Dean Herbert
61ff3d08d4
Change depth of LegacySongProgress
to allow "skinning" via health bar background
2023-07-19 17:48:19 +09:00
Dean Herbert
e283845b71
Adjust legacy skin elements to better align with skinning expectations
2023-07-19 17:45:07 +09:00
Dean Herbert
8f826a3702
Add skinning support for kiai fountain stars
2023-07-13 22:57:04 +09:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt
2023-07-08 18:10:04 +02:00
Dean Herbert
a98a36872e
Bring realm library up-to-date
2023-07-06 13:37:43 +09:00
Dean Herbert
759cd5aec7
Warm up pool with argon-specific drum samples
2023-07-05 18:44:27 +09:00
Dean Herbert
3a2dd0e7dd
Move argon key counter to right to match stable expectations
2023-06-26 16:22:38 +09:00
Dean Herbert
52fdeeb491
Improve positioning and positioning code clarity for argon / triangles implementations
2023-06-26 16:20:51 +09:00
Dean Herbert
ba7f472247
Split padding out into constant to fix weird looking math
2023-06-26 16:05:57 +09:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable
2023-06-25 15:42:08 +02:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
tsrk
9d688733ac
fix: correct key counter position in Triangles and Legacy skins
2023-06-15 14:37:38 +02:00
tsrk
2f40f5bd19
fix: change key counter position in Triangles and Legacy skins
2023-06-15 12:01:38 +02:00
tsrk
081190802e
revert: remove attachment logic from SkinComponentContainer
...
This is no longer in the scope of the PR.
2023-06-14 21:19:08 +02:00
tsrk
e26aeea589
feat: make KeyCounterDisplay
skinnable
2023-06-14 21:15:12 +02:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer
2023-06-06 00:27:43 +02:00
Dan Balasescu
d2380bd840
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Dean Herbert
37a5dde859
Fix BeatmapAttributeText
not supporting unicode artist/title
2023-05-02 13:47:49 +09:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
cdwcgt
de21b4a2f7
use Live<TModel>
...
Use RealmAccess only when needed
2023-04-09 22:21:15 +09:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing
2023-04-05 22:56:25 +02:00
Terochi
e6f1ec57a9
Bring back and make use of clearPreviousSamples()
2023-03-23 18:46:48 +01:00
Terochi
1478a26cc0
Addressed changes
2023-03-21 23:15:49 +01:00
Dean Herbert
8e6a4559e3
Add xmldoc for new method and reorder methods in SkinReloadableDrawable
2023-03-16 15:58:42 +09:00
Dean Herbert
297e7d6542
Fix Flush
call being run too late in PoolableSkinnableSample
2023-03-16 15:33:30 +09:00
Terochi
edc6314634
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00
Terochi
b0f1a69523
Update the pauseLoop sample instantly on skin change
2023-03-15 09:05:34 +01:00
Terochi
a9c349fa6d
Cache any skin changes in SkinReloadableDrawable
to ScheduledDelegate
2023-03-15 09:03:29 +01:00
Terochi
390ad335d0
Reloading samples before playing then when skin change occurs
2023-03-14 21:35:52 +01:00
rozukke
1f7721786b
Perform check to account for non-ASCII characters
2023-03-13 22:01:26 +11:00
Dean Herbert
16c8a392a1
Add ability to send selected skin components to front or back
2023-02-22 18:17:20 +09:00
Bartłomiej Dach
6799492596
Merge branch 'master' into skin-editor-layer-select
2023-02-20 21:33:48 +01:00
Bartłomiej Dach
86a7f4dfd0
Do not serialise SkinLayoutInfo.AllDrawables
...
- It is entirely derived from `SkinLayoutInfo.DrawableInfo`, which is
the actual primary thing we want to serialise.
- It will never get read out from any serialised files anyway (corollary
of the previous point - it is a get-only property derived from another).
- It is only used in tests.
All of the three reasons above make serialising the property out to skin
files nothing more than a waste of space.
2023-02-20 20:37:48 +01:00
Bartłomiej Dach
43724472c4
Clarify comment to avoid playing pronoun game
2023-02-20 20:09:24 +01:00
Dean Herbert
ec12186d63
Remove unnecesasry null check on content
2023-02-20 19:53:04 +09:00
Dean Herbert
18700b4daa
Add note about skin migrations being on read and remove an older deprecation notice
2023-02-20 19:51:54 +09:00
Dean Herbert
1629c86b5d
Mark constant identifier as non-localisable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-20 19:48:39 +09:00
Dean Herbert
0ddda018fd
Add xmldoc for SkinComponentsContainerLookup.Ruleset
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-20 19:48:18 +09:00
Dean Herbert
5f7a6d13c3
Remove unused GetSerialisableIdentifier
for now
2023-02-20 19:47:17 +09:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
Salman Ahmed
449e5fa6f8
Rename one more left-over skinnable
naming
2023-02-17 22:09:55 +03:00
cdwcgt
e84e011d5d
Merge branch 'master' into export
2023-02-17 22:15:19 +09:00
Dean Herbert
c03b6cec23
Add IEquatable
and ToString
support to SkinComponentsContainerLookup
2023-02-17 19:27:16 +09:00
Dean Herbert
209d41ee9d
Use RulesetInfo
instead of Ruleset
in skin components lookup
2023-02-17 18:24:05 +09:00
Dean Herbert
675e5b81f3
Fix SkinnableLighting
showing up as a user placeable component
2023-02-17 18:24:05 +09:00
Dean Herbert
2267aa1ac2
Add ability to retrieve serialisable drawables for specific rulesets
2023-02-17 18:24:05 +09:00