ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
...
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
Dean Herbert
0ccdfeea57
Fix code quality issues
2021-04-24 14:35:49 +09:00
Dean Herbert
d4ffd2ef4b
Merge branch 'master' into reversed-fruits
2021-04-23 15:08:18 +09:00
Dean Herbert
bc0e1d8c37
Remove dead newline
2021-04-23 15:06:39 +09:00
smoogipoo
d4d78f7434
Merge branch 'master' into legacy-scores-classic-mod
2021-04-22 18:44:20 +09:00
Dean Herbert
dc2bc462b8
Expose internal catcher width calculation methods
2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223
Update tests to better support stack regeneration cases
2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3
Improve osu!catch caught fruit placement algorithm
2021-04-22 17:06:28 +09:00
Salman Ahmed
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
...
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dean Herbert
ddf1b560f3
Remove catcher fade during hyperdash
...
Closes https://github.com/ppy/osu/issues/12472 .
2021-04-20 18:18:51 +09:00
Fabian
eec77b0527
replace icon
2021-04-17 23:55:39 +02:00
Fabian
5d274dbce8
replace IApplicableToPlayer with IApplicableToDrawableRuleset
2021-04-17 16:38:28 +02:00
Fabian
cf3aaff7bd
Add floating fruits mod
2021-04-17 16:01:23 +02:00
ekrctb
a965e8a75d
Remove AutoGenerator workaround of now-fixed issue
2021-04-16 14:13:41 +09:00
ekrctb
91c7d8d26c
Introduce StartFrame
and EndFrame
to simplify the replay interpolation code
2021-04-16 14:13:41 +09:00
ekrctb
84bc81a6de
Make FramedReplayInputHandler.CurrentTime non-null
2021-04-16 14:13:41 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
...
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Dan Balasescu
b24c695146
Merge branch 'master' into hide-caught-fruit-in-hidden
2021-03-30 15:42:00 +09:00
Dean Herbert
89bea2868a
Move bool one level down
2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c
Fix osu!catch fruit showing on plate when hidden mod is enabled
...
Closes https://github.com/ppy/osu/issues/12065 .
2021-03-25 17:04:37 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
...
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods
2021-03-04 13:06:26 +09:00
smoogipoo
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
aaa0362b12
Merge branch 'master' into autoplay-rate-independence
2021-02-11 17:39:45 +09:00
smoogipoo
be9b07a4cf
Merge branch 'master' into difficulty-adjustment-extension
2021-02-10 20:42:08 +09:00
Bartłomiej Dach
68c20a2a37
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
Joehu
9ef130cdcc
Fix codefactor style issues
2021-02-04 13:28:35 -08:00
Corentin PALLARD
d168de0ae3
Formatting
2021-01-29 03:03:23 +01:00
Corentin PALLARD
da4c207a73
Fix the ctb auto mod speedup in some occasions
2021-01-29 02:53:26 +01:00
smoogipoo
1b166d809e
Adjust package titles
2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90
Add nuget deploys for all rulesets
2021-01-18 10:53:31 +09:00
Bartłomiej Dach
303cc62ee7
Transfer flags indicating if settings were changed
2021-01-06 22:46:46 +01:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
b81dbfc192
Move shared implementation to a named function
2020-12-14 13:56:46 +09:00
ekrctb
5b5e883904
Remove EffectiveXBindable (setting Value was not handled)
...
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
0ad256a762
Fix comment
2020-12-14 13:18:32 +09:00
ekrctb
d96399ea42
Revert "Remove X setter from CatchHitObject"
...
This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2
Remove X setter from CatchHitObject
2020-12-14 11:38:07 +09:00
ekrctb
f621d977fc
Add some more doc comment
2020-12-14 11:32:34 +09:00
ekrctb
36529bdd1b
Use OriginalX for CatchHitObject.X instead of EffectiveX
...
And explicitly implement IHasXPosition interface to prevent use of the X property.
It should be preferred for beatmap conversion purpose.
2020-12-14 11:26:05 +09:00
ekrctb
089f3bebf5
Add doc comments to catch hit object X properties
2020-12-14 11:15:49 +09:00
ekrctb
cd2db59900
XBindable -> EffectiveXBindable in catch DHO
2020-12-14 11:05:26 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
c1f3f1c231
Obsolete X
getter
2020-12-14 11:03:10 +09:00
ekrctb
8da502da44
Separate asymmetric CatchHitObject.X to EffectiveX and OriginalX
2020-12-14 11:03:03 +09:00
Dean Herbert
c0d20d8ce4
Add some spacing to interface class
2020-12-11 16:43:00 +09:00