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Beatmaps
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
Difficulty
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
Judgements
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Restore hyper dash state on revert judgement result
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2020-12-08 15:21:47 +09:00 |
MathUtils
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Fix some weird private field names
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2019-12-11 14:10:35 +09:00 |
Mods
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Reduce duplication by extracting ModEasyWithExtraLives
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2020-11-16 19:54:00 +01:00 |
Objects
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Add doc comments to catch hit object X properties
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2020-12-14 11:15:49 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
Resources/Testing/Beatmaps
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Fix right bound not being applied correctly
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2020-08-20 20:25:40 +09:00 |
Scoring
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
Skinning
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Remove null check that is not required anymore
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2020-12-09 10:28:42 +09:00 |
UI
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
CatchInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
CatchRuleset.cs
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Adjust namespace
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2020-12-07 12:35:24 +09:00 |
CatchSkinComponent.cs
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Revert SkinnableSprite lookups to old behaviour
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2019-09-03 14:21:54 +09:00 |
CatchSkinComponents.cs
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Don't recreate pieces when catch DHO is reused
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2020-12-07 12:59:03 +09:00 |
osu.Game.Rulesets.Catch.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |