ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dan Balasescu
e5e3509c87
Merge pull request #13264 from peppy/legacy-skin-default-fallback
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Allow fallback to legacy defaults from legacy skins
2021-06-08 17:30:27 +09:00
Dan Balasescu
c0fdbfba04
Merge pull request #13374 from peppy/update-framework
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Update framework
2021-06-08 17:09:20 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dan Balasescu
e3cb6f45f5
Merge pull request #13371 from peppy/fix-poolable-sample-disposal-skin-change
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Clean up previous sample immediately on skin source change to avoid `Play` after disposal
2021-06-08 16:52:59 +09:00
Dan Balasescu
751a5e7cf3
Merge pull request #13373 from peppy/catch-no-visibility-increase
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Don't apply visibility increase to first object in osu!catch
2021-06-08 16:39:21 +09:00
Dean Herbert
89895f6ce4
Update framework
2021-06-08 16:24:00 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e388a896e8
Don't apply visibility increase to first object in osu!catch
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The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
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This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
be53b521fc
Merge pull request #13370 from smoogipoo/beatmap-collections-safeguard
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Attempt to safeguard against collections database corruptions
2021-06-08 15:01:26 +09:00
smoogipoo
7341e474f1
Attempt to safeguard against collections database corruptions
2021-06-08 14:25:39 +09:00
Dean Herbert
27e3de3ea3
Add TODO about beatmap skin fallback support
2021-06-08 12:12:14 +09:00
Dean Herbert
88b87b98a8
Fix slider ball layer sources
2021-06-08 12:10:14 +09:00
Dean Herbert
06840d78cc
Remove now unused method
2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae
Refactor animation lookup to properly handle skins providing non-animated resources
2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03
Fix FindProvider
not correctly checking legacy default in SkinManager
2021-06-08 00:42:50 +09:00
Dean Herbert
273d66a0e0
Fix TaikoMascot
texture animation lookups
2021-06-08 00:42:34 +09:00
Dean Herbert
6d56e02ddb
Add back incorrectly reverted animation handling logic
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This reverts commit b904fa6615
.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc
Fix FindProvider
incorrectly returning LegacySkinTransformer
itself
2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab
Ensure all lookups in LegacyHealthDisplay
use the found provider
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Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Dan Balasescu
6ebac0b462
Merge pull request #13365 from bdach/catch-colour-error-meter
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Fix colour hit error meter not working with empty hit windows
2021-06-07 21:13:30 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
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* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
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It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
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`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dan Balasescu
b32191f924
Merge pull request #13364 from Susko3/android-add-mime-type-x-osu-archive
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Add `application/x-osu-archive` mime type to Android `IntentFilter`s
2021-06-07 19:30:15 +09:00
Bartłomiej Dach
8d7a250c6e
Merge pull request #13360 from peppy/fix-slider-repeat-arrow-rotation-editor
2021-06-07 12:22:41 +02:00
Dan Balasescu
3225bc2c71
Merge branch 'master' into fix-slider-repeat-arrow-rotation-editor
2021-06-07 18:46:25 +09:00
Dan Balasescu
ee256083e3
Merge pull request #13362 from peppy/fix-background-screen-reload
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Stop `BackgroundScreenDefault` from reloading beatmap background when already correct
2021-06-07 18:44:47 +09:00
Susko3
a0fbf29b98
add application/x-osu-archive
mime type to Android IntentFilter
s
2021-06-07 11:24:48 +02:00
Dean Herbert
824130355a
Merge pull request #13357 from ekrctb/fruit-representation
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Move osu!catch "fruit visual representation" state from `DrawableFruit` to skin pieces
2021-06-07 17:49:00 +09:00
Dean Herbert
729e05241f
Add more test coverage
2021-06-07 17:32:10 +09:00
Dean Herbert
59130be99c
Fix switching storyboard mode not triggering a reload
2021-06-07 17:32:04 +09:00
Dean Herbert
f677f9b5f4
Stop BackgroundScreenDefault
from reloading beatmap background when already correct
2021-06-07 17:22:36 +09:00
Dan Balasescu
d95f3841cc
Merge pull request #13359 from peppy/update-framework
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Update framework
2021-06-07 16:56:23 +09:00
Dean Herbert
e8d4147773
Add missing null handling for never Markdig
version
2021-06-07 16:08:44 +09:00
Dean Herbert
1b93234c76
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
Dean Herbert
277eb9fa6e
Fix slider repeat arrow not updating rotation immediately while paused in editor
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A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342 .
2021-06-07 15:58:43 +09:00
Dean Herbert
aa700702fe
Update framework
2021-06-07 15:48:45 +09:00
Dean Herbert
a17bbe8393
Merge pull request #13358 from ekrctb/move-files
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Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:47:58 +09:00
ekrctb
bb02c35f2d
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c
Remove "fruit visual representation" state from DrawableFruit
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Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be
Move FruitVisualRepresentation
namespace
2021-06-07 13:59:17 +09:00
Dean Herbert
e10dfab2e8
Ensure scorebar marker lookup is performed on the source the background is retrieved from
2021-06-06 23:23:35 +09:00
Dean Herbert
b5f145cfa9
Use null propagation for animation lookups
2021-06-06 23:01:37 +09:00
Dean Herbert
9ebafb1ec0
Fix cursor trail logic
2021-06-06 22:26:27 +09:00
Dean Herbert
b904fa6615
Revert "Ensure all frames in an animation are retrieved from the same skin"
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This reverts commit 37c8c63fc5
.
2021-06-06 12:37:42 +09:00
Dean Herbert
b87a5956dd
Add fallback logic to SkinManager
2021-06-06 12:17:55 +09:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00