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Commit Graph

62159 Commits

Author SHA1 Message Date
Dean Herbert
ab826c35b7 Add score diff display to multiplayer spectator
Basically pulling changes over from the tournament client implementation
2023-08-16 17:26:10 +09:00
Dean Herbert
f02416f877 Improve visuals of tournament song bar
This is a stop-gap until we add new versions (and share between game and tournament client).
2023-08-16 17:16:36 +09:00
Dean Herbert
26d05afadc Add more test coverage to multi spectator screen 2023-08-16 17:14:42 +09:00
Dean Herbert
56eb44d15b Change TestSpectatorClient to provide some better fake data for score / acc 2023-08-16 17:14:42 +09:00
Dean Herbert
965da343a4 Fix tournament song bar tests not showing anything by default 2023-08-16 17:14:34 +09:00
Bartłomiej Dach
add1ef77d0
Fix typo in comment 2023-08-16 10:07:12 +02:00
Bartłomiej Dach
4f47b196c1
Merge branch 'master' into fix-unsafe-realm-access 2023-08-16 09:59:17 +02:00
Dean Herbert
7f8455eb06
Merge pull request #24402 from QuantumSno/leaderboard-toggle
Add ability to toggle gameplay leaderboards with tab key
2023-08-16 16:57:07 +09:00
Dean Herbert
56a4989f71 Disable IPC binding in tournament client to allow running concurrently 2023-08-16 16:55:48 +09:00
Bartłomiej Dach
d70a9a5bc4
Fill out xmldoc and adjust inline commentary 2023-08-16 09:40:46 +02:00
Dean Herbert
bb98f10ff6 Use CurrentTime instead of StartTime for hotfix seek (and update comment) 2023-08-16 16:38:49 +09:00
Dean Herbert
184eabb902 Merge branch 'master' into multi-spectator-fix-startup-delay 2023-08-16 16:27:49 +09:00
Dean Herbert
caf0fd0742 Refactor migration to read the same as previous one 2023-08-16 16:21:42 +09:00
Dean Herbert
68db112882 Re-date migration 2023-08-16 16:20:17 +09:00
Dean Herbert
c885b71f3a Add leaderboard toggle as tracked setting to give better use visibility 2023-08-16 16:17:56 +09:00
Dean Herbert
31c2b7f925 Merge branch 'master' into leaderboard-toggle 2023-08-16 15:49:55 +09:00
Dean Herbert
6e11162ab1 Add helper method for safer realm Find<T> 2023-08-16 15:37:09 +09:00
Bartłomiej Dach
88295a49aa
Fix invalid reference in xmldoc 2023-08-16 07:38:31 +02:00
Bartłomiej Dach
6c4c76350f
Remove unused using directive 2023-08-16 07:36:56 +02:00
Bartłomiej Dach
34a519f803
Merge pull request #24561 from peppy/rename-dummy-local-user
Rename "dummy" local user to something more descriptive
2023-08-16 07:34:25 +02:00
Dean Herbert
a8824c8c8a Remove flaky test documentation for fixed test 2023-08-16 14:30:10 +09:00
Dean Herbert
531794b26b Fix ModelManager not correctly re-retrieving realm objects before performing operations
Falls into the age-old trap of attempting to retrieve an item from realm
without first ensuring that realm is in an up-to-date state.

Consider this scenario:

- Editor is entered from main menu, causing it to create a new beatmap
  from its async `load()` method.
- Editor opens correctly, then main thread performs a file operations on
  the same beatmap.
- Main thread is potentially not refreshed yet, and will result in `null`
  instance when performing the re-fetch in `performFileOperation`.

I've fixed this by using the safe implementation inside `RealmLive<T>`.
Feels like we want this is one place which is always used as the correct
method.

On a quick search, there are 10-20 other usages of `Realm.Find<T>` which
could also have similar issues, but it'll be a bit of a pain to go
through and fix each of these. In 99.9% of cases, the accesses are on
instances which couldn't have just been created (or the usage of
recently-imported/created is blocked by realm subscription flows, ie.
baetmap import) so I'm not touching them for now.

Something to keep in mind when working with realm going forward though.
2023-08-16 14:23:32 +09:00
Dean Herbert
5bd7370439 Add log output when editor is creating a fresh beatmap 2023-08-16 14:23:17 +09:00
Dean Herbert
502844a858 Add ability to construct RealmLive from ID 2023-08-16 14:23:01 +09:00
Dean Herbert
6001f7e5c7 Rename "dummy" local user to something more descriptive
This created weird cases in logs which are very hard to understand. The
one which really got me was this:

```
[runtime] 2023-08-13 07:48:27 [verbose]: Invalidating working beatmap cache for unknown artist - unknown title (Dummy)
```

Which looks like a dummy working beatmap was invalidated, but it turns
out that's just the local user which was populated when creating a new
local beatmap.
2023-08-16 13:52:27 +09:00
Dean Herbert
2a3f7e7362
Merge pull request #24552 from smoogipoo/hold-off-no-end-notes
Disable hold end conversion for mania HoldOff mod
2023-08-16 13:26:28 +09:00
Pasi4K5
58bffa13cd Fix possible IndexOutOfRangeException 2023-08-16 01:19:41 +02:00
Pasi4K5
e7e0c49f42 Replace .Distinct() with truncateEndingDuplicates() 2023-08-16 01:14:25 +02:00
Pasi4K5
6346872c39 Improve code readability and add assertion to test scene 2023-08-15 23:27:12 +02:00
Dan Balasescu
7d8cef83e6
Merge branch 'master' into LNFixHotfix 2023-08-15 13:45:06 +02:00
Dan Balasescu
5678db4e70 Fix test + cleanup 2023-08-15 19:42:32 +09:00
Dan Balasescu
e34a9a0001 Disable hold end conversion for mania HoldOff mod 2023-08-15 19:30:40 +09:00
Bartłomiej Dach
4e96853c75
Merge pull request #24548 from peppy/fix-score-copy-instability
Fix score being cloned in async method causing random crashes
2023-08-15 09:38:38 +02:00
Dean Herbert
e8bde6504a Fix score being cloned in async method causing random crashes
Closes https://github.com/ppy/osu/issues/24445.
2023-08-15 16:08:13 +09:00
Dean Herbert
526a145b93
Merge pull request #24546 from peppy/update-framework
Update framework
2023-08-15 15:34:56 +09:00
Dean Herbert
3526032c9a
Merge pull request #24544 from smoogipoo/pool-mania-barlines
Add pooling for mania barlines
2023-08-15 15:21:59 +09:00
Dean Herbert
57e49495bc
Merge pull request #24547 from bdach/slider-kiai-stars-broke
Fix kiai stars flickering on and off during gameplay
2023-08-15 15:21:46 +09:00
Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
Closes #24503.

The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
8c14ff674e Update framework 2023-08-15 14:33:21 +09:00
Dean Herbert
31c31a9359
Merge pull request #24528 from bdach/fix-dual-stages-skinnable-layer
Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages
2023-08-15 14:29:18 +09:00
Dan Balasescu
e9621e7d6e Adjust test to share barline between stages 2023-08-15 13:34:02 +09:00
Dan Balasescu
6a7b0786c9 Add barline pooling for mania 2023-08-15 13:33:49 +09:00
Pasi4K5
cd70673463 Fix property name 2023-08-14 22:41:25 +02:00
Pasi4K5
28994166bc Split up assertions 2023-08-14 22:09:12 +02:00
Pasi4K5
449bee98cc Code cleanup 2023-08-14 21:56:08 +02:00
Pasi4K5
19c8b74a47 Remove unnecessary circle arc approximation 2023-08-14 21:09:58 +02:00
Bartłomiej Dach
01eceea72f
Merge pull request #24540 from peppy/remove-fps-fade-in-out
Don't completely fade FPS counter out when running at full FPS
2023-08-14 19:26:59 +02:00
Bartłomiej Dach
9e7cc05138
Merge branch 'master' into remove-fps-fade-in-out 2023-08-14 18:46:30 +02:00
Bartłomiej Dach
7dd82841ea
Merge pull request #24541 from smoogipoo/fix-incorrect-cast
Fix incorrect truncation to int
2023-08-14 18:46:10 +02:00
Dan Balasescu
90d7e46e20 Fix incorrect truncation to int 2023-08-15 00:58:13 +09:00