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Commit Graph

3488 Commits

Author SHA1 Message Date
Dean Herbert
aaf3ad805c Fix potential nullref in tests 2023-02-06 19:31:45 +09:00
Dean Herbert
b83c8443ea Ensure pause sample loop is stopped on exiting player 2023-02-06 18:24:31 +09:00
mk56-spn
88872cf1cf Use ``GetTrueGameplayRate()`` to remove need for jank 2023-02-04 00:53:54 +01:00
mk56-spn
d9bee958dd Stop ``BPMCounter.cs``'s value from going to 0 after failing. 2023-02-03 23:56:34 +01:00
Dean Herbert
cf8cfe0d2c Move skin component localisations to namespaces 2023-02-03 15:34:57 +09:00
Dean Herbert
50559643bb Fix incorrectly applied enum localisation 2023-02-03 15:27:11 +09:00
Dean Herbert
32207dc9dd Merge branch 'master' into locale/skin-editor-components 2023-02-03 15:24:00 +09:00
Dean Herbert
edecd2ee25 Merge branch 'master' into middle-click-replay-pause 2023-02-02 15:25:51 +09:00
tsrk
0fb6a63709
refactor: change namespacing to allow osu-localisation-analyzer to process all strings 2023-02-02 00:46:14 +00:00
tsrk
8645e705fd
feat: add localisation for Skin editor components 2023-02-01 23:48:05 +00:00
Dean Herbert
e5d4979bc3 Fix default health bar having a very weird anchor point in the skin editor 2023-01-26 16:56:37 +09:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample() into StopSampleAndRemoveFilters()
The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.

Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Matheus Filipe dos Santos Reinert
5b1a23c697 Replace RemoveFilters call with StopSampleAndRemoveFilters 2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49 Create StopSampleAndRemoveFilters method and change RemoveFilters to private 2023-01-22 01:43:40 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed Fix failSample still playing after player left FailOverlay 2023-01-22 01:14:33 -03:00
Dean Herbert
2ce32e3209 Refactor update logic to be easier to follow 2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode 2023-01-19 10:31:02 +01:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
b62ff8d644
Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-18 23:52:12 +01:00
Bartłomiej Dach
b8b7442eb8
Make SongProgressInfo.ShowProgress init-only (and remove duplicate init) 2023-01-18 23:35:40 +01:00
Bartłomiej Dach
769f8c6190
Fix ShowMaxJudgement callback conflicting with JudgementCounter.Pop{In,Out}
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.
2023-01-18 21:46:28 +01:00
Salman Ahmed
12fc5da143
Merge branch 'master' into frame-stable-cache 2023-01-18 14:16:46 +03:00
Dean Herbert
43a037c189
Merge pull request #21620 from mk56-spn/JudgementCounter
Add a judgement counter to skin components
2023-01-18 18:43:49 +09:00
Dean Herbert
4cfb059170 Merge branch 'frame-stable-cache' into skin/argon-song-progress-cleaner 2023-01-18 17:21:08 +09:00
Dean Herbert
04705504c5 Move cache to more appropriate location 2023-01-18 17:19:57 +09:00
Dean Herbert
67b40dd234 Adjust the seek effect to feel better 2023-01-18 17:09:39 +09:00
Dean Herbert
01558a9199 Tidy up height logic and allow hovering above bar for easier interaction 2023-01-18 17:09:29 +09:00
Dean Herbert
f3677ab33d Simplify depth change logic 2023-01-18 16:38:21 +09:00
Dean Herbert
7d0388c55c Cache IFrameStableClock in Player for easier access
Allows directly referencing rather than going through `DrawableRuleset`.
Helps with testing and implementation of the new song progress display
(#22144).
2023-01-18 16:31:58 +09:00
Dean Herbert
42e9b2b48c Tidy up clock logic in all SongProgress classes 2023-01-18 16:29:42 +09:00
Dean Herbert
8bfd853889 Fix missing comment 2023-01-18 16:11:14 +09:00
Dean Herbert
bfb75730a9 Prefix subclasses of DefaultSongProgress with Default 2023-01-18 15:45:16 +09:00
Dean Herbert
7266d8e10d Move "show difficulty graph" settings back to respective implementations to avoid legacy version showing it 2023-01-18 15:31:55 +09:00
Dean Herbert
5a272b4bd6
Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-18 15:25:02 +09:00
Dean Herbert
742a026077 Add comment mentioning why reference clock fallback logic is required 2023-01-18 15:24:35 +09:00
Dean Herbert
e8770b84cd Remove no longer necessary interface type 2023-01-18 15:23:55 +09:00
Dean Herbert
5429979049 Combine common code into SongProgress base class 2023-01-18 15:23:55 +09:00
Dean Herbert
afc12e0b83 Tidy up ISongProgressBar interface 2023-01-18 14:43:20 +09:00
tsrk
f1989ba24d
quality: remove unused Darken bindable boolean 2023-01-17 17:26:05 +00:00
tsrk
d91aa341e5
refactor(ArgonSongProgress): reorder layering and make density graph visible for past time 2023-01-17 13:16:56 +00:00
Dean Herbert
14649160e1 Adjust transform delay to make things feel more snappy 2023-01-17 18:39:21 +09:00
Dean Herbert
81aa7feeb5 Fix using FadeTo on a visibility container 2023-01-17 18:39:21 +09:00
Dean Herbert
48959c0212 Start name not visible to avoid pop out when hidden on startup 2023-01-17 18:35:19 +09:00
Dean Herbert
7d1fd24ab4 Start all counters hidden to fix pop out animation when some portions are hidden 2023-01-17 18:31:25 +09:00
Dean Herbert
448abf897a Tidy up direction assignment 2023-01-17 18:31:08 +09:00
Dean Herbert
ca17993769 Don't use OverlayContainer (what) 2023-01-17 18:30:50 +09:00
Dean Herbert
181473c5fc Rename flow to better match its purpose 2023-01-17 18:28:08 +09:00
Dean Herbert
35ad66eef9 Give flow container a type to avoid locally casting in every location 2023-01-17 18:27:33 +09:00