Salman Ahmed
8ca8484f0e
Fix failing tests
2022-07-30 11:49:33 +03:00
Dan Balasescu
aaa6f963bd
Fix potential test failures due to Setup/SetUpSteps ordering
2022-07-29 15:27:39 +09:00
Dean Herbert
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
...
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dean Herbert
2cc9c579d4
Merge pull request #18969 from smoogipoo/fix-multiplayer-cross-pollution
...
Fix cross-pollution of server- and client-side multiplayer objects in tests
2022-07-02 13:18:35 +09:00
Dan Balasescu
93c68e4329
More test hardening around ClientAPIRoom usages
2022-07-01 19:49:27 +09:00
Dan Balasescu
b64c0d011c
Isolate client's Room from TestMultiplayerClient
2022-07-01 19:23:25 +09:00
Dan Balasescu
0be858b5bf
Rename APIRoom -> ClientAPIRoom, remove unused asserts
2022-07-01 19:21:59 +09:00
Dean Herbert
8f8c2a8c9a
Remove one flaky test description (fixed via #18966 )
2022-07-01 16:55:47 +09:00
Dan Balasescu
58c9bb031f
Apply PR reviews/fixes
2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481
Fix test sometimes referencing old ModSelect object
2022-07-01 16:46:27 +09:00
Dean Herbert
b597843579
Mark and document remaining flaky tests
2022-07-01 16:17:40 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
0bef2ca752
Adjust test slightly
...
* Import `osuTK.Input` instead of using full qualified name
* Use some more straightforward assertions
2022-05-22 19:27:20 +02:00
maromalo
fc25d248ad
Test coverage + no virtual
2022-05-21 18:16:29 -03:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Dan Balasescu
a16f2349aa
Fix next queued item not selecting after gameplay
2022-05-09 17:55:42 +09:00
Bartłomiej Dach
d296f78dfe
Replace references to old mod select classes in multiplayer match screen test
2022-05-05 22:16:57 +02:00
Dean Herbert
631c23ea3a
Merge branch 'master' into beatmap-decoder-ruleset-store
2022-02-18 16:52:33 +09:00
Dean Herbert
0138f22c8d
Update existing usages to point to RealmRulesetStore
2022-02-16 17:13:54 +09:00
Dean Herbert
7e24b36f26
Merge branch 'master' into remove-playlistitem-beatmap
2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef
Rename "client" fields in tests to specify whether spectator or multiplayer
2022-02-16 09:52:18 +09:00
Dan Balasescu
bdc3b76df0
Remove beatmap bindable from PlaylistItem
2022-02-15 23:50:08 +09:00
Dan Balasescu
03106e846c
Fix test failures due to async mod icon loads
2022-02-15 17:15:00 +09:00
Dan Balasescu
5b765581d8
Fix free mod selection not showing allowed mods
2022-02-15 16:28:15 +09:00
Dan Balasescu
efeba30b9f
Remove ruleset and mod bindables from PlaylistItem
2022-02-15 16:28:15 +09:00
Dan Balasescu
b5fb3b7dae
Fix crash when selecting swap mod as freemod
2022-02-02 18:42:22 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
a59dcccab7
Add local ContextFactory
caching to all remaining test scenes that create local managers
2022-01-14 19:59:21 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Dean Herbert
9aff646ff4
Centralise all multiplayer button clicking test logic
...
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
smoogipoo
c716051530
Merge branch 'master' into multi-queueing-modes
2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
smoogipoo
6cc8184041
Make test scene create room immediately
2021-10-15 20:17:43 +09:00
smoogipoo
4b198d14eb
Initial refactor of RoomSubScreen
2021-08-17 17:05:20 +09:00
smoogipoo
8fc0edb283
Fix some multiplayer test failures
2021-08-13 13:54:52 +09:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
smoogipoo
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
smoogipoo
4fcddfb44b
Fix multiplayer test failure
2021-04-12 13:42:14 +09:00
smoogipoo
70cd018a98
Fix intermittent test failure
2021-04-08 21:38:58 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
5cfaf1de1b
Fix duplicate ongoing operation tracker
2021-03-01 17:43:03 +09:00
Bartłomiej Dach
274730de34
Cache tracker in test scene to resolve test fails
2020-12-29 09:16:08 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00