1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00
Commit Graph

61 Commits

Author SHA1 Message Date
Dan Balasescu
6304a5ed41
Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod
Add osu!taiko `Constant Speed` mod
2024-05-23 21:01:53 +09:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume 2024-03-14 12:22:46 +09:00
Hivie
a8792b3585 better assertion 2024-03-08 16:02:17 +01:00
Salman Ahmed
dac8f98ea6 Fix GameplayState not handled as nullable 2024-02-29 07:13:32 +03:00
Salman Ahmed
847a8ead4f Hide taiko scroller when beatmap has storyboard 2024-02-29 05:39:59 +03:00
Hivie
46a1f5267f account for beatmap base scroll speed in constant visualisation method 2024-02-23 21:15:18 +01:00
Hivie
1cbc2f07ab use more correct implementation 2024-02-23 14:01:12 +01:00
Dan Balasescu
dcb195f3c8
Add delayed resume for taiko/catch/mania 2024-02-08 02:16:08 +09:00
Salman Ahmed
959cc7c7d9 Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
Dean Herbert
323808ad1e
Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange 2023-12-07 16:34:26 +09:00
Dean Herbert
1b50d1011a
Move constant local to taiko 2023-12-06 15:59:34 +09:00
Dean Herbert
8a0d152bcf
Reapply legacy taiko velocity multiplier in all relevant places 2023-12-06 15:59:34 +09:00
Dean Herbert
cb0226f843 Implement new interface-based speed change visualisation support on mania/taiko 2023-09-20 15:28:13 +09:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
sw1tchbl4d3
76df5fd3e2 Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
Bartłomiej Dach
430b09acb2
Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
OpenSauce04
12b983495c Fixed issues caused by branch being stale 2023-02-27 13:40:55 +00:00
sw1tchbl4d3
d4e5d7a873 Move fixed scroll speed change out of classic mod for taiko 2023-01-21 22:29:28 +01:00
Dean Herbert
4a77105e78 Rename LockPlayfieldAspect and add comment explaining the change 2023-01-09 16:28:09 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
bd6ff40b43 Combine touch and mouse handling into single path 2022-07-22 17:03:08 +09:00
Dean Herbert
b604eb6262 Simplify implementation 2022-07-22 16:59:09 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Aaron Hong
fcc05396bc Remove unused import 2022-06-01 00:57:24 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Aaron Hong
317869078f Basic functionality for Taiko touch input now complete 2022-03-10 05:09:07 -08:00
Aaron Hong
a25b6e6a09 Proof of Concept draft for Taiko touch input 2022-03-10 00:42:58 -08:00
smoogipoo
c9e76783e6 Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
smoogipoo
9327bc169b Make TaikoModClassic use classic-like scroll speed 2021-08-02 20:01:46 +09:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Dean Herbert
afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
96a849f897 Add remaining replay recorders 2020-03-24 14:55:49 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00