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mirror of https://github.com/ppy/osu.git synced 2025-03-06 13:47:21 +08:00

4977 Commits

Author SHA1 Message Date
John Biddle
d07437f810 Added recommendations from bdach:
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dan Balasescu
d10c63ed2d Fix difficulty calculation when mods are involved 2023-06-08 16:29:34 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Dan Balasescu
77c745cc94 "TotalScoreV1" -> "LegacyTotalScore" 2023-06-06 17:25:28 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage 2023-06-03 19:45:23 +02:00
Dean Herbert
a5fd833214 Fix "bubbles" mod not adding pool to hierarchy (and constructing too early) 2023-06-02 23:01:03 +09:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
Dan Balasescu
02111e3854 Implement ScoreV1 calculation for OsuRuleset 2023-06-02 17:36:45 +09:00
Dean Herbert
985604fab5 Return StatisticItems rather than StatisticRows from ruleset
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.

Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
e830b96e61 Add back required override to make AccuracyHeatmap work 2023-06-01 13:26:47 +09:00
Bartłomiej Dach
aaf50c47a7
Merge pull request #23696 from peppy/fix-autopilot-ripples
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 23:29:30 +02:00
John
ed850196d9 Reverted to applying the color change in OnUpdate, removed EnableComboColour flag from DrawableHitObject.cs 2023-05-30 01:43:08 -07:00
Dean Herbert
3e94d4bb5a Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled 2023-05-30 15:18:23 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
1cd69220ef640424b79f19784c557ac183333c2d only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Bartłomiej Dach
e8db0739fa
Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
Show text hints on the accuracy heat map to better explain direction
2023-05-25 17:00:25 +02:00
Dean Herbert
1cd69220ef Fix slider path placement snapping non-head nodes to distanced snapping grid
As discussed at https://github.com/ppy/osu/discussions/23531.
2023-05-25 21:41:43 +09:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Dean Herbert
c8303d55cd Adjust text and alignment 2023-05-23 16:21:56 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dan Balasescu
30a296bd09 Rename parameters 2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096 Refactor for safety 2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7 Avoid NaN values during ApplyBeatmap processing() 2023-05-19 14:14:34 +09:00
Dan Balasescu
8b56a3f87d Remove ClassicScoreMultiplier and DefaultScoreProcessor 2023-05-19 12:24:52 +09:00
Dean Herbert
b58ab28765 Make EditorClock non-nullable in PlacementBlueprint 2023-05-17 21:40:52 +09:00
Dean Herbert
3054348c73 Add text hints to accuracy heat map to better describe travel direction 2023-05-17 15:22:48 +09:00
Dean Herbert
9fe787acd8 Enable NRT on AccuracyHeatmap 2023-05-17 15:03:59 +09:00
Dean Herbert
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
John
b7dc8d49ba Removed import for Allocation and other unnecessary [Resolved] tag missed in last commit 2023-05-16 21:14:55 -07:00
John
e2633ae993 Removed unnecessary [Resolved] attribute (thanks bdach)
Moved accent color assignment from OnUpdate to ApplyCustomUpdateState. In order to get this to work, a flag needed to be added to DrawableHitObject.cs to disable combo color updates also being applied.
2023-05-16 21:08:56 -07:00
Bartłomiej Dach
a6ddb107cd
Merge branch 'master' into master 2023-05-14 19:45:31 +02:00
alix
d503312788 updates and add changes 2023-05-14 13:37:44 -04:00
John
7a907f7207 Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
24f07633f3 Formatting fixes 2023-05-12 19:43:28 -07:00
John
e5884016ab Initial commit for the snap colour mod. Implements basic functionality. 2023-05-12 19:07:25 -07:00
Dean Herbert
f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
alix
b3a5e4d305 nest class outside of OsuModRandom 2023-05-12 00:29:00 -04:00
alix
53ab780796 fix indents 2023-05-11 23:50:45 -04:00
alix
e50cab9e81 move class to the bottom of the file 2023-05-11 23:48:31 -04:00
alix
a4954e64ac fix precision from making mouse input also go 0.5 2023-05-11 23:45:41 -04:00
js1086
3bce7ac589 Copy SliderVelocity to strict tracking sliders 2023-05-11 19:07:22 +01:00
alix
4732c8a06c fix angle sharpness slider value from not always scaling by 0.5 2023-05-11 13:46:07 -04:00
Dan Balasescu
a7b623f52a Reimplement classic scoring mode 2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Bartłomiej Dach
808a44ac0c
Resolve code quality inspection 2023-05-06 16:23:00 +02:00
Bartłomiej Dach
a45f0b65a1
Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
Bartłomiej Dach
2add8e119f
Merge pull request #23379 from peppy/legacy-skin-reverse-arrow-colour-flip
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 08:48:32 +02:00