# Conflicts: # osu-framework
Also immediately disposes WorkingBeatmaps on ValueChanged.
This is a very nice use-case scenario for TransformSequence.OnComplete
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Also switch to using BeginDelayedSequence where possible.
Also fixes amplitudes being set wrongly if kiai was false.
Depends on https://github.com/ppy/osu-framework/pull/837