This is a very nice use-case scenario for TransformSequence.OnComplete
Also switch to using BeginDelayedSequence where possible.
Depends on https://github.com/ppy/osu-framework/pull/837
# Conflicts: # osu-framework # osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
References now use the Create*-names instead of the outdated Get*-names to create instances of FlowStrategies.
# Conflicts: # osu.Game.Mode.Osu/UI/OsuComboCounter.cs # osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs