Dan Balasescu
581873f944
Merge pull request #16497 from peppy/top-local-rank-optimisation
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Rewrite `TopLocalRank` to use realm subscriptions
2022-01-19 14:22:12 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
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Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
201f2d7813
Add comprehensive test coverage for TopLocalRank
2022-01-19 13:48:00 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
5dc7425b2c
Fix incorrect realm (non-isolated instance) being used in two test scenes
2022-01-17 14:55:23 +09:00
Dean Herbert
9900a3f408
Remove outdated comment
2022-01-14 21:40:35 +09:00
Dean Herbert
289ae7c72f
Update one more mismatched test implementation
2022-01-14 21:39:42 +09:00
Dean Herbert
a59dcccab7
Add local ContextFactory
caching to all remaining test scenes that create local managers
2022-01-14 19:59:21 +09:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
38cc1ce098
Add missing ruleset in test scores
2022-01-12 18:51:30 +09:00
Dean Herbert
cd88ccab4f
Fix TestScenePlaySongSelect
failure due to detach clone depth
2022-01-12 17:49:11 +09:00
Dean Herbert
9e2ca583a3
Fix incorrect realm factory isolation in TestScenePlaySongSelect
2022-01-12 17:49:11 +09:00
Dean Herbert
8e79898e26
Fix a couple of minor issues with TestSceneBeatmapRecommendations
2022-01-12 17:49:10 +09:00
Dean Herbert
605898ec53
Add missing "non-null" elements missing from some tests
2022-01-12 17:49:10 +09:00
Dean Herbert
41d90cd0b5
Fix beatmap carousel test failures
2022-01-12 17:49:10 +09:00
Dean Herbert
43c7b0d2c8
Fix unsupported realm operations in multiple tests
2022-01-12 17:49:10 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0
"Update" BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
2cb97dd599
Remove unnecessary assigns of EF foreign ID
fields in tests
2022-01-12 16:39:36 +09:00
Dean Herbert
37673f4cf8
Update sets of BeatmapSet.Metadata
to instead create a Beatmap
2022-01-12 16:39:36 +09:00
Dean Herbert
e6f6558ddf
Update mock model usage to set GUID
s instead of int
s
2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Bartłomiej Dach
f492cf84d9
Ensure presence of at least 1 difficulty for each ruleset
2021-12-20 11:34:39 +01:00
Dean Herbert
5c8e317a6e
Chooser earlier items in song select tests to avoid potentially not having enough
2021-12-20 17:11:15 +09:00
Dean Herbert
af78a3e99d
Fix weird loop logic
2021-12-20 17:09:08 +09:00
Dean Herbert
309290a3c9
Use new method in more places that can benefit from it
2021-12-13 16:56:43 +09:00
Dean Herbert
a73919917c
Fix intermittent test failures in TestScenBeatmapInfoWedge
due to async load
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https://github.com/ppy/osu/runs/4358685294?check_suite_focus=true
Occurs due to the wedge content also reloading on ruleset change, which
wasn't being accounted for. In a fail case, the content would change
during the "select beatmap" step's async load wait, causing incorrect
results.
51a353e12d/osu.Game/Screens/Select/BeatmapInfoWedge.cs (L70)
2021-11-30 12:32:09 +09:00
Dan Balasescu
f712aeee01
Merge pull request #15795 from peppy/realm-integration/separate-download-flow
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Split out download logic from main manager classes
2021-11-25 20:59:23 +09:00
Dean Herbert
a2ab9f457d
Move score download logic out of ScoreManager
2021-11-25 17:33:04 +09:00
Dean Herbert
e6cfe44652
Fix occasional test failure due to default value oversight in TestSceneBeatmapCarousel
2021-11-25 16:29:06 +09:00
Dan Balasescu
e176083898
Merge pull request #15781 from peppy/beatmap-set-status
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Rename `BeatmapSetOnlineStatus` to `BeatmapOnlineStatus`
2021-11-24 19:25:29 +09:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
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This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
0fe27cc8a1
Replace one more usage
2021-11-24 18:29:33 +09:00
Dean Herbert
7603f7eb36
Fix a few incorrectly updated arguments
2021-11-24 18:14:18 +09:00
Dean Herbert
0c819b9cfb
Combine all test data BeatmapSetInfo
creation into a single method
2021-11-24 18:07:32 +09:00
Dan Balasescu
74b6c33fab
Merge pull request #15778 from peppy/ruleset-info-id-usage
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Update usages of `RulesetInfo.ID` to use `OnlineID` instead
2021-11-24 16:55:28 +09:00
Dean Herbert
f283770f34
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
Dean Herbert
44c34ca7b2
Revert changes causing BeatmapSet.Metadata
to be expectedly null in some tests
2021-11-24 14:52:08 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
001f7c36f3
Use Equals
in carousel tests for better realm compatibility
2021-11-22 17:20:21 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
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The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
a4953b5658
Update some remaining test usage of database ID
2021-11-17 20:56:57 +09:00