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Commit Graph

375 Commits

Author SHA1 Message Date
Dan Balasescu
581873f944
Merge pull request #16497 from peppy/top-local-rank-optimisation
Rewrite `TopLocalRank` to use realm subscriptions
2022-01-19 14:22:12 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
201f2d7813 Add comprehensive test coverage for TopLocalRank 2022-01-19 13:48:00 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
5dc7425b2c Fix incorrect realm (non-isolated instance) being used in two test scenes 2022-01-17 14:55:23 +09:00
Dean Herbert
9900a3f408 Remove outdated comment 2022-01-14 21:40:35 +09:00
Dean Herbert
289ae7c72f Update one more mismatched test implementation 2022-01-14 21:39:42 +09:00
Dean Herbert
a59dcccab7 Add local ContextFactory caching to all remaining test scenes that create local managers 2022-01-14 19:59:21 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
38cc1ce098 Add missing ruleset in test scores 2022-01-12 18:51:30 +09:00
Dean Herbert
cd88ccab4f Fix TestScenePlaySongSelect failure due to detach clone depth 2022-01-12 17:49:11 +09:00
Dean Herbert
9e2ca583a3 Fix incorrect realm factory isolation in TestScenePlaySongSelect 2022-01-12 17:49:11 +09:00
Dean Herbert
8e79898e26 Fix a couple of minor issues with TestSceneBeatmapRecommendations 2022-01-12 17:49:10 +09:00
Dean Herbert
605898ec53 Add missing "non-null" elements missing from some tests 2022-01-12 17:49:10 +09:00
Dean Herbert
41d90cd0b5 Fix beatmap carousel test failures 2022-01-12 17:49:10 +09:00
Dean Herbert
43c7b0d2c8 Fix unsupported realm operations in multiple tests 2022-01-12 17:49:10 +09:00
Dean Herbert
e74a5022c9 Fix multiple tests via null checks and changing ToLive to Detach
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
3811bd8520 Fix some null inspections 2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0 "Update" BeatmapCarousel 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d Reimplement all query methods 2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2 more fixes (almost compiles, except ruleset and manager) 2022-01-12 16:57:27 +09:00
Dean Herbert
e6fdd0e969 Miscellaneous fixes that don't fit elsewhere 2022-01-12 16:39:36 +09:00
Dean Herbert
2cb97dd599 Remove unnecessary assigns of EF foreign ID fields in tests 2022-01-12 16:39:36 +09:00
Dean Herbert
37673f4cf8 Update sets of BeatmapSet.Metadata to instead create a Beatmap 2022-01-12 16:39:36 +09:00
Dean Herbert
e6f6558ddf Update mock model usage to set GUIDs instead of ints 2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
f492cf84d9
Ensure presence of at least 1 difficulty for each ruleset 2021-12-20 11:34:39 +01:00
Dean Herbert
5c8e317a6e Chooser earlier items in song select tests to avoid potentially not having enough 2021-12-20 17:11:15 +09:00
Dean Herbert
af78a3e99d Fix weird loop logic 2021-12-20 17:09:08 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
Dean Herbert
a73919917c Fix intermittent test failures in TestScenBeatmapInfoWedge due to async load
https://github.com/ppy/osu/runs/4358685294?check_suite_focus=true

Occurs due to the wedge content also reloading on ruleset change, which
wasn't being accounted for. In a fail case, the content would change
during the "select beatmap" step's async load wait, causing incorrect
results.

51a353e12d/osu.Game/Screens/Select/BeatmapInfoWedge.cs (L70)
2021-11-30 12:32:09 +09:00
Dan Balasescu
f712aeee01
Merge pull request #15795 from peppy/realm-integration/separate-download-flow
Split out download logic from main manager classes
2021-11-25 20:59:23 +09:00
Dean Herbert
a2ab9f457d Move score download logic out of ScoreManager 2021-11-25 17:33:04 +09:00
Dean Herbert
e6cfe44652 Fix occasional test failure due to default value oversight in TestSceneBeatmapCarousel 2021-11-25 16:29:06 +09:00
Dan Balasescu
e176083898
Merge pull request #15781 from peppy/beatmap-set-status
Rename `BeatmapSetOnlineStatus` to `BeatmapOnlineStatus`
2021-11-24 19:25:29 +09:00
Dean Herbert
183b95cbc2 Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
0fe27cc8a1 Replace one more usage 2021-11-24 18:29:33 +09:00
Dean Herbert
7603f7eb36 Fix a few incorrectly updated arguments 2021-11-24 18:14:18 +09:00
Dean Herbert
0c819b9cfb Combine all test data BeatmapSetInfo creation into a single method 2021-11-24 18:07:32 +09:00
Dan Balasescu
74b6c33fab
Merge pull request #15778 from peppy/ruleset-info-id-usage
Update usages of `RulesetInfo.ID` to use `OnlineID` instead
2021-11-24 16:55:28 +09:00
Dean Herbert
f283770f34 Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
Dean Herbert
44c34ca7b2 Revert changes causing BeatmapSet.Metadata to be expectedly null in some tests 2021-11-24 14:52:08 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
001f7c36f3 Use Equals in carousel tests for better realm compatibility 2021-11-22 17:20:21 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.

To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
a4953b5658 Update some remaining test usage of database ID 2021-11-17 20:56:57 +09:00