Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
Due to faulty debounce fire logic, a web request would always fire with a single character search, followed by the real search. This caused unwanted delays and display weirdness.
Extract slider tick creation so it can be shared with osu!catch
Fix file naming on ParticipantCountDisplay
Update framework
Add "Wind Up" and "Wind Down" mods
Likely the result of fixing https://github.com/ppy/osu/issues/4426.
Simplify gameplay clock logic with a dedicated container
# Conflicts: # osu.Game/Screens/Play/Player.cs
Fix some non-async load scenarios
Fix gameplay cursor discrepancies
Fix RoomInspector image inadvertently changing when cancelling MP room creation
Fix menu cursor not displaying outside of gameplay scaling area
Fix stuck r# inspection
Fix UpdateableBeatmapBackgroundSprite not disposing of previously loaded sprites