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Commit Graph

114 Commits

Author SHA1 Message Date
Bartłomiej Dach
d120638e68
Use manifest overlay and merger for intent query specs
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-03-05 13:17:46 +01:00
Joseph Madamba
5d6ab5f465
Add mailto scheme to intent queries 2023-03-04 16:07:29 -08:00
Joseph Madamba
92f94278c1
Fix external links not working on Android 2023-03-04 13:35:34 -08:00
Susko3
e16105d059 Fix NRT and add more safety 2023-01-22 23:11:50 +01:00
Susko3
de21864bd1 Move logic to AndroidImportTask and add delete mechanism 2023-01-22 23:09:47 +01:00
Bartłomiej Dach
76367444cb
Adjust Android package versioning to .NET 6
With .NET 6, the way Xamarin package versioning works has changed.

- The `ApplicationVersion` MSBuild property aims to replace
  `android:versionCode` in the manifest.
- The `ApplicationDisplayVersion` MSBuild property aims to replace
  `android:versionName` in the manifest.

More about this can be read in Xamarin docs:

    ec712da8c1/Documentation/guides/OneDotNetSingleProject.md

To this end:

- Manual `version{Code,Name}` specs are removed from
  `AndroidManifest.xml`, as they were preventing MSBuild properties
  from functioning properly.
- `Version` now defaults to 0.0.0, so that local builds don't appear
  like they were deployed (see `OsuGameBase.IsDeployedBuild`).
- `ApplicationDisplayVersion` now defaults to `Version`.
  This addresses the Android portion of #21498.
- `ApplicationVersion` can now be specified by command line,
  but still needs to be supplied manually for version detection to
  work correctly. See `OsuGameAndroid.AssemblyVersion` for more info.

Putting the pieces together, the complete publish command to deploy
a new build should look something like so:

    dotnet publish -f net6.0-android \
                   -r android-arm64 \
                   -c Release \
                   -p:Version=2022.1228.0 \
                   -p:ApplicationVersion=202212280
2022-12-28 10:36:54 +01:00
Susko3
36c620287b Remove no longer needed Linker.xml configurations for mobile projects 2022-12-19 18:11:05 +01:00
Dean Herbert
877413524f Cherry-picked android changes from #17462 2022-12-19 15:46:54 +09:00
Susko3
34ad1e1d61 Fix Android linker removing System.Globalisation.*Calendar 2022-12-08 22:50:29 +01:00
Bartłomiej Dach
00c11b2b4e
Add partial specs in mobile projects too 2022-11-26 17:59:38 +01:00
Susko3
38a8b9cf0a Add battery info for desktop platforms 2022-07-30 14:26:19 +02:00
Susko3
cb1d60cd36 Include new file in compile 2022-07-15 11:57:05 +02:00
Susko3
6995b34b08 Add Android joystick settings 2022-07-01 13:14:43 +02:00
Bartłomiej Dach
345ae7bbc3 Fix build errors after implicit NRT enable 2022-06-21 00:46:52 +02:00
Bartłomiej Dach
ee96d84ffa
Merge branch 'master' into input-settings 2022-06-20 22:55:43 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Susko3
214b2724de Merge branch 'master' into input-settings
# Conflicts:
#	osu.Game/OsuGameBase.cs
#	osu.iOS/OsuGameIOS.cs
2022-02-12 11:48:46 +01:00
Susko3
84171962e5 Change name and add xmldoc 2022-02-03 13:55:04 +01:00
Susko3
40953751b5 Use ScreenOrientation.FullUser on Android tablets 2022-02-03 13:29:37 +01:00
Susko3
bfe6218ed5 Change default orientation to SensorLandscape 2022-02-01 12:43:58 +01:00
Susko3
037e56f13e Add Android mouse settings 2022-01-15 14:53:41 +01:00
Susko3
5b4ce7f11b Add explicit Exported = true 2021-12-24 18:57:08 +01:00
Susko3
99481d2b77 Update OsuGameActivity and manifest in line with framework changes 2021-12-24 12:51:11 +01:00
Salman Ahmed
badbbace10 Add android intent filter for osu! replays 2021-11-02 04:58:53 +03:00
Dean Herbert
f2d51200a5 Update android mime types in line with new specifications 2021-08-23 16:55:42 +09:00
dependabot[bot]
c93533fa2e
Bump Xamarin.Essentials from 1.6.1 to 1.7.0
Bumps [Xamarin.Essentials](https://github.com/xamarin/Essentials) from 1.6.1 to 1.7.0.
- [Release notes](https://github.com/xamarin/Essentials/releases)
- [Commits](https://github.com/xamarin/Essentials/compare/1.6.1...1.7.0)

---
updated-dependencies:
- dependency-name: Xamarin.Essentials
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-08-01 17:04:24 +00:00
Susko3
a0fbf29b98 add application/x-osu-archive mime type to Android IntentFilters 2021-06-07 11:24:48 +02:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
Dean Herbert
eee3d83ed2 Disable sdk linker for android debug releases
Aimed to improve build time (especially for CI builds).

The additional lines come from visual studio. I'm intentionally
committing its output so it doesn't cause a diff on further csproj
changes.
2021-04-05 19:36:38 +09:00
Dean Herbert
6f01070408 Add weird android package requirements 2021-03-29 23:11:24 +09:00
Dean Herbert
02194a93cb Apply missing additions to android project 2021-03-08 15:22:03 +09:00
Susko3
32556b1898 add Exported = true to Activity manifest 2021-02-20 02:32:44 +01:00
Susko3
fed2dea735 remove unnecesary view intent filter 2021-02-10 18:13:59 +01:00
Susko3
97e799a26b add more MIME types to Android share intent filter 2021-02-10 18:10:31 +01:00
Susko3
153149554b add more mime types 2021-01-21 16:25:16 +01:00
Lucas A
4266c67bb6 Remove duplicated code path in switch. 2021-01-02 19:19:55 +01:00
Lucas A
324f80d994 Fix merge conflicts. 2021-01-02 19:14:10 +01:00
Susko3
eb64e6bf4d
Remove duplicate application/octet-stream 2020-12-30 23:35:07 +01:00
Susko3
770a5a85df
Merge Intent.ActionSend into one IntentFilter
Co-authored-by: Lucas A. <game4allyt@gmail.com>
2020-12-28 20:57:08 +01:00
Susko3
d971aa5295
Remove file intents and add Send intent
Removed IntentFilters with DataScheme = "file"
Added Intent.ActionSend with application/octet-stream and application/zip
2020-12-28 15:54:21 +01:00
Susko3
b352c1503f
Fix IntentFilter capturing all file types
Removed string arrays and split the IntentFilter into multiple. Also added DataHost and DataMimeType
2020-12-28 15:13:33 +01:00
Lucas A
e9e0e18dc5 Fix missed change in merge conflict... 2020-12-27 14:11:30 +01:00
Lucas A
7ae4979882 Fix merge conflicts. 2020-12-27 13:52:45 +01:00
Lucas A
06bc3cd54d Apply review suggestions. 2020-12-24 00:17:26 +01:00
Lucas A
78b8c60f19 Opt for SingleInstance launch mode 2020-12-23 13:38:33 +01:00