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Add partial specs in mobile projects too
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@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings;
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namespace osu.Android
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{
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public class AndroidJoystickSettings : SettingsSubsection
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public partial class AndroidJoystickSettings : SettingsSubsection
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{
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protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
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@ -14,7 +14,7 @@ using osu.Game.Overlays.Settings.Sections.Input;
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namespace osu.Android
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{
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public class AndroidMouseSettings : SettingsSubsection
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public partial class AndroidMouseSettings : SettingsSubsection
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{
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private readonly AndroidMouseHandler mouseHandler;
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@ -11,7 +11,7 @@ using osu.Game;
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namespace osu.Android
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{
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public class GameplayScreenRotationLocker : Component
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public partial class GameplayScreenRotationLocker : Component
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{
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private Bindable<bool> localUserPlaying;
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@ -18,7 +18,7 @@ using Xamarin.Essentials;
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namespace osu.Android
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{
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public class OsuGameAndroid : OsuGame
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public partial class OsuGameAndroid : OsuGame
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{
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[Cached]
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private readonly OsuGameActivity gameActivity;
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@ -10,7 +10,7 @@ using osu.Game.Overlays.Settings;
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namespace osu.iOS
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{
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public class IOSMouseSettings : SettingsSubsection
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public partial class IOSMouseSettings : SettingsSubsection
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{
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protected override LocalisableString Header => MouseSettingsStrings.Mouse;
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@ -16,7 +16,7 @@ using Xamarin.Essentials;
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namespace osu.iOS
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{
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public class OsuGameIOS : OsuGame
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public partial class OsuGameIOS : OsuGame
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{
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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