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- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only. - iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation only returns 100% battery for now. - Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS) |
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Properties | ||
Resources/drawable | ||
GameplayScreenRotationLocker.cs | ||
osu.Android.csproj | ||
OsuGameActivity.cs | ||
OsuGameAndroid.cs |