Salman Ahmed
615f07d54c
Fix results screen fetching more scores twice
2024-07-25 09:16:09 +03:00
Salman Ahmed
f3dd1facf1
Add failing test case
2024-07-25 09:16:09 +03:00
Salman Ahmed
9d5fbb8b4f
Fix target score selection abruptly discarded after opening results screen
2024-07-25 09:01:43 +03:00
Dan Balasescu
542cb12059
Merge pull request #28995 from bdach/swell-editor-test-play
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Fix swells not being correctly treated in editor gameplay test
2024-07-25 14:39:49 +09:00
Bartłomiej Dach
ccef98d24e
Merge pull request #29054 from peppy/fix-leaderboard-refreshing
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Fix excessive leaderboard refreshes in daily challenge screen
2024-07-25 07:15:17 +02:00
Dean Herbert
aac98ab6b2
Debounce leaderboard refetches to stop excessive operations after returning from gameplay
2024-07-25 12:58:35 +09:00
Dean Herbert
9ec687caab
Avoid reloading the daily challenge leaderboard when already requested
2024-07-25 12:55:45 +09:00
Dan Balasescu
a696e3c261
Add reference to android project
2024-07-25 10:44:44 +09:00
Dan Balasescu
c5814e0869
Merge pull request #29047 from RealCyGuy/good-first-issues
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Fix link to good first issues in CONTRIBUTING.md
2024-07-25 10:38:23 +09:00
Cyrus Yip
d63335082e
fix link to good first issues
2024-07-24 18:24:52 -07:00
Dan Balasescu
3dd7db5499
Merge pull request #29046 from peppy/disable-macos-runs
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Disable macOS test runs for now
2024-07-25 09:49:00 +09:00
Dean Herbert
4cc07badbd
Disable macOS test runs for now
...
We are seeing update frames run as little as [once per
second](aa4d16bdb8/osu.Game/Overlays/BeatmapListingOverlay.cs (L141)
).
Until we can ascertain why this is happening, let's reduce developer
stress by not running macOS tests for now.
2024-07-25 09:05:58 +09:00
Dan Balasescu
d057bee4fb
Merge pull request #29044 from frenzibyte/fix-drag-overwritten-by-focus
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Fix dragging number boxes no longer working correctly
2024-07-25 08:36:39 +09:00
Salman Ahmed
b3e3bf7cec
Add lenience to avoid floating point errors
2024-07-24 23:26:23 +03:00
Salman Ahmed
6645dac71d
Fix dragging number boxes overwritten by select-all-on-focus feature
2024-07-24 23:19:04 +03:00
Dean Herbert
4983e5f33e
Merge pull request #29039 from bdach/multiple-selection-sample-popover
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Make sample popover change properties of all samples in multiple selection
2024-07-24 22:49:20 +09:00
Bartłomiej Dach
1ed7e4b075
Make sample popover change properties of all samples in multiple selection
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Closes https://github.com/ppy/osu/issues/28916 .
The previous behaviour *may* have been intended, but it was honestly
quite baffling. This seems like a saner variant.
2024-07-24 12:15:12 +02:00
Bartłomiej Dach
55382a4ba6
Add test coverage for expected sample popover behaviour
2024-07-24 12:08:13 +02:00
Dean Herbert
6e4625609d
Merge pull request #29036 from bdach/hardcode-positions-for-leaderboard
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Fill daily challenge top 50 position numbers client-side
2024-07-24 17:49:51 +09:00
Dean Herbert
65fcef1929
Merge pull request #29037 from bdach/daily-challenge-exit-when-offline
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Exit daily challenge screen when going offline
2024-07-24 17:48:07 +09:00
Bartłomiej Dach
788b70469d
Exit daily challenge screen when going offline
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This sort of thing is bound to happen when rewriting screens from
scratch without invoking abstract eldritch entities sometimes. Damned if
you do, damned if you don't...
2024-07-24 09:15:32 +02:00
Bartłomiej Dach
bf4bf4d39e
Fill daily challenge top 50 position numbers client-side
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Only doing this client-side, because doing this server-side is
expensive:
https://github.com/ppy/osu-web/pull/11354#discussion_r1689224285
2024-07-24 08:57:11 +02:00
Dean Herbert
aded31bd07
Merge pull request #29021 from bdach/editor-breaks-respect-time-preempt
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Respect pre-empt time when auto-generating breaks
2024-07-24 15:21:12 +09:00
Dean Herbert
a9ccb50b98
Merge pull request #29020 from bdach/drag-selection-tolerance
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Add tolerance when drag-scrolling editor timeline
2024-07-23 22:28:29 +09:00
Dean Herbert
aed7ba9508
Change order of application to avoid bias to side with more room to drag
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-07-23 20:56:21 +09:00
Bartłomiej Dach
c3062f96ee
Fix autogenerated breaks not invalidating on change to pre-empt time
2024-07-23 13:38:50 +02:00
Bartłomiej Dach
c2fa30bf81
Add test coverage for break generation respecting pre-empt time
2024-07-23 13:38:25 +02:00
Bartłomiej Dach
088e8ad0a2
Respect pre-empt time when auto-generating breaks
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Closes https://github.com/ppy/osu/issues/28703 .
2024-07-23 13:30:13 +02:00
Bartłomiej Dach
25d63ac6a5
Move editor beatmap processor test cases off of OsuHitObject
s
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Most of them are about to become obsolete once consideration for
`TimePreempt` is re-added.
2024-07-23 13:28:49 +02:00
Dean Herbert
40b171f544
Merge pull request #29019 from bdach/catch-juice-stream-editing-weirdness-continued
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Fix duration fluctuations and one-frame jitters when editing juice streams
2024-07-23 19:02:30 +09:00
Dean Herbert
cc4ed0ff3f
Use non-screen-space coordinates and add time-based drag ramping for better control
2024-07-23 18:59:22 +09:00
Bartłomiej Dach
38fc6f70f6
Add tolerance when drag-scrolling editor timeline
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Closes https://github.com/ppy/osu/issues/28983 .
While the direct cause of this is most likely mouse confine in
full-screen, it shouldn't/can't really be disabled just for this,
and I also get this on linux in *windowed* mode.
In checking other apps, adding some tolerance to this sort of
drag-scroll behaviour seems like a sane UX improvement anyways.
2024-07-23 11:10:18 +02:00
Dean Herbert
aba05a21aa
Merge branch 'master' into catch-juice-stream-editing-weirdness-continued
2024-07-23 17:05:40 +09:00
Dean Herbert
5911c42116
Merge pull request #28999 from bdach/catch-juice-stream-editing-weirdness
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Fix various shortcomings in juice stream selection blueprint
2024-07-23 16:43:39 +09:00
Bartłomiej Dach
6100f5269d
Fix tests
2024-07-23 09:13:43 +02:00
Bartłomiej Dach
f3617eadad
Fix editing juice stream path sometimes changing its duration
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I'm not *super* sure why this works, but it appears to, and my educated
guess as to why is that it counteracts the effects of a change in the SV
of the juice stream by artificially increasing or decreasing the
velocity when running the appropriate path conversions and expected
distance calculations. The actual SV change takes effect on the next
default application, which is triggered by the `Update()` call at the
end of the method.
2024-07-22 15:14:45 +02:00
Bartłomiej Dach
56af009e77
Fix EditablePath.UpdateHitObjectFromPath()
not automatically updating object
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This is important because the editable path conversions heavily depend
on the value of `JuiceStream.Velocity` being correct. The value is only
guaranteed to be correct after an `ApplyDefaults()` call, which is
triggered by updating the object via `EditorBeatmap`.
2024-07-22 14:50:25 +02:00
Bartłomiej Dach
f86ab1a64e
Fix filename
2024-07-22 13:49:52 +02:00
Bartłomiej Dach
1d91201c43
Fix tests
2024-07-22 13:37:24 +02:00
Bartłomiej Dach
6b3c1f4e47
Unify juice stream piece UX with osu! control point pieces
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- Use same hover state
- Use shift-right click for quick delete rather than shift-left click
2024-07-22 13:30:15 +02:00
Bartłomiej Dach
47964f33d7
Fix catch juice stream vertex remove operation not undoing
2024-07-22 13:21:49 +02:00
Bartłomiej Dach
64381d4087
Fix catch juice stream vertex add operation not undoing
2024-07-22 12:18:53 +02:00
Dean Herbert
7e5fda4539
Merge pull request #28996 from bdach/fix-dim-again
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Fix editor UI dimming when hovering over expanded part of toolboxes
2024-07-22 19:11:31 +09:00
Bartłomiej Dach
57fa502786
Fix editor UI dimming when hovering over expanded part of toolboxes
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Closes https://github.com/ppy/osu/issues/28969 .
2024-07-22 11:57:46 +02:00
Bartłomiej Dach
636e965868
Remove no-longer-valid test remark & adjust test
2024-07-22 11:29:39 +02:00
Bartłomiej Dach
157cc884f4
Fix swells not being correctly treated in editor gameplay test
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Closes https://github.com/ppy/osu/issues/28989 .
Because swell ticks are judged manually by their parenting objects,
swell ticks were not given a start time (with the thinking that there
isn't really one *to* give). This tripped up the "judge past objects"
logic in `EditorPlayer`, since it would enumerate all objects
(regardless of nesting) that are prior to current time and mark them as
judged. With all swell ticks having the default start time of 0 they
would get judged more often than not, leading to behaviour weirdness.
To resolve, give swell ticks a *relatively* sane start time equal to
the start time of the swell itself.
2024-07-22 11:27:56 +02:00
Bartłomiej Dach
e2fe1935a9
Add failing test case
2024-07-22 11:22:36 +02:00
Bartłomiej Dach
dd8be62d07
Merge pull request #28849 from frenzibyte/custom-profile-colour
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Add custom hue support to user profile overlay
2024-07-22 09:41:32 +02:00
Bartłomiej Dach
088b8aff11
Merge pull request #28881 from smoogipoo/fix-judgement-cut
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Fix judgement animation getting cut early
2024-07-22 09:24:57 +02:00
Dean Herbert
15220f3bf4
Merge pull request #28954 from frenzibyte/fix-pause-input-handling
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Fix held gameplay keys stuck after pausing and resuming
2024-07-20 15:45:19 +09:00