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Commit Graph

61158 Commits

Author SHA1 Message Date
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
1dc7c05c12
Merge branch 'master' into no-confirmation-on-update-restart 2023-06-23 15:33:01 +09:00
Dean Herbert
a76037b643 Add test coverage of confirm-for-operations 2023-06-23 15:30:21 +09:00
Dean Herbert
f66b787b12 Show ongoing operations in exit confirmation dialog
Also changes the button to a dangerous button, forcing user acknowledgement
2023-06-23 15:20:19 +09:00
Dean Herbert
693b7c9906 Reorganise resolved fields in MainMenu 2023-06-23 15:19:47 +09:00
Dean Herbert
7fa07805b0 Expose all notifications from INotificationOverlay
Also fixes `HasOngoingOperations` not actually working.
2023-06-23 15:19:21 +09:00
Dean Herbert
d86424467e
Merge pull request #23971 from tybug/comment-logged-out
Disable posting comments when logged out
2023-06-23 15:15:27 +09:00
Dean Herbert
20aedc82ac Remove unused code 2023-06-23 14:47:32 +09:00
Dean Herbert
6df617d536 Rename ExitConfirmOverlay to be more explicit about purpose 2023-06-23 14:46:38 +09:00
Dean Herbert
11a97e1bb8 Move confirmation bypass implementation to MainMenu to allow for more correct logic 2023-06-23 14:42:56 +09:00
Dean Herbert
08b3c0cce0 Change "floating fruits" mod to only apply adjustments to the playfield
Avoids things like touch screen inputs also being flipped.

Note that these adjustments can't be applied directly to the playfield
due to how playfields are used in various rulesets (basically relying on
the `PlayfieldAdjustContainer` to get things in the right place).

Closes #24000.
2023-06-23 14:18:43 +09:00
Dean Herbert
343271751a Add Schedule to ensure correct thread for UI code 2023-06-23 14:07:33 +09:00
Dean Herbert
ce1579f2fe Bind to API.State instead of API.User 2023-06-23 14:05:02 +09:00
Dean Herbert
d53996336c Add note about swells and their ticks 2023-06-23 14:01:10 +09:00
Dean Herbert
64b726d5ec Fix nested logic not being completely correct (favouring already-passed rather than near-future) 2023-06-23 13:48:13 +09:00
Bartłomiej Dach
c06b825d9b
Merge branch 'master' into comment-logged-out 2023-06-22 23:19:00 +02:00
Bartłomiej Dach
2c1c20e0a7
Rename test helpers 2023-06-22 23:10:16 +02:00
Bartłomiej Dach
1672608a87
Document why things were done in DummyAPIAccess 2023-06-22 23:08:30 +02:00
Bartłomiej Dach
786deec296
Rename and xmldoc members 2023-06-22 23:00:52 +02:00
Bartłomiej Dach
361ae15824
Merge pull request #23999 from peppy/fix-catch-legacy-combo-floating
Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active
2023-06-22 22:49:31 +02:00
Bartłomiej Dach
0ce4d17e30
Merge pull request #23888 from peppy/fix-intro-playing-twice
Fix music sometimes restarting twice if exiting song select with no beatmap selected
2023-06-22 22:49:15 +02:00
Bartłomiej Dach
a753c89dea
Merge pull request #23974 from peppy/fix-multiplayer-present-beatmap
Fix presenting beatmaps while in a multiplayer room not working
2023-06-22 22:48:48 +02:00
Bartłomiej Dach
bede12a3e8
Merge pull request #23975 from peppy/skin-editor-beatmap-skin-disable
Disable beatmap skinning support when entering the skin editor
2023-06-22 22:45:44 +02:00
Liam DeVoe
21bed336c6 adjust DummyAPIAccess to more closely match APIAccess
wrt logging in and out
2023-06-22 16:01:12 -04:00
Bartłomiej Dach
a11b3a67fb
Merge branch 'master' into skin-editor-beatmap-skin-disable 2023-06-22 20:30:51 +02:00
Bartłomiej Dach
aea5eb37dc
Remove unused using directive 2023-06-22 20:24:44 +02:00
Bartłomiej Dach
79606317ab
Remove redundant parentheses 2023-06-22 20:02:10 +02:00
Bartłomiej Dach
2b9cbaa4da
Merge pull request #23967 from peppy/save-replay-hotkey
Add hotkey to save replay
2023-06-22 19:50:57 +02:00
Bartłomiej Dach
65d4506ef2
Merge branch 'master' into save-replay-hotkey 2023-06-22 18:51:30 +02:00
Bartłomiej Dach
28dc5640a3
Merge pull request #23972 from peppy/notifications-during-pause
Allow notifications while the game is paused (or in break time)
2023-06-22 18:31:39 +02:00
Dean Herbert
4be8eede88 Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active
Closes #23989.
2023-06-22 18:46:43 +09:00
Dean Herbert
07a00e8afd
Fix typo in comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:02:02 +09:00
Dean Herbert
7b4cbea362
Allow nullable to fix test usages
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-22 00:01:48 +09:00
Dean Herbert
59b1f08d53 Don't require exit confirmation when there are no ongoing operations that could be interrupted 2023-06-21 19:06:28 +09:00
Dean Herbert
c3f772f0da Add method to queue a restart after app is exited (when supported) 2023-06-21 19:06:28 +09:00
Dean Herbert
655491ae2d Fix potential null ref in ResultsScreen 2023-06-21 17:50:06 +09:00
Dean Herbert
1907beb0c9 Add FireAndForget to stray Task.Run 2023-06-21 17:48:55 +09:00
Dean Herbert
9ca772421d Improve and combine logic that exists in two classes 2023-06-21 17:48:12 +09:00
Dean Herbert
4ff5275208 Make IGameplayClock optional in GameplaySampleTriggerSource to ease testing 2023-06-21 17:33:42 +09:00
Dean Herbert
cb0f642ad7 Change skin editor flow to always save on toggle
This also moves the beatmap skin disable toggle to on toggle, in line
with review feedback.

I've decided to always apply the disable, not just on the `Player`
screen. It should be assumed that if a user is in the skin editor they
are never going to need access to this anyway.
2023-06-21 16:14:47 +09:00
Dean Herbert
366dd96875 Use bindable lease instead of reimplementing the same thing locally 2023-06-21 16:09:54 +09:00
Liam DeVoe
6de7328fef add test for comment when logging in and out 2023-06-21 02:17:51 -04:00
Liam DeVoe
dd4f271158 fix cancel test for new button layout 2023-06-21 02:15:02 -04:00
Liam DeVoe
cc764afe3e use two separate buttons for posting / login 2023-06-21 00:58:43 -04:00
Liam DeVoe
8460873e61 move commitButton.Text update to appropriate method 2023-06-21 00:37:54 -04:00
Bartłomiej Dach
a7172e7469
Fix one remaining seek 2023-06-20 23:32:38 +02:00
Bartłomiej Dach
29697d4999
Fix taiko test scene failing due to missing gameplay clock dependency
`GameplayClock` is inscrutable.

`TestManualClock` is lifted from another test scene because of
`FramedBeatmapClock`'s intensely confusing tendency to not work if it is
given a non-adjustable `ManuelClock` instead.
2023-06-20 23:30:52 +02:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations 2023-06-20 21:57:32 +02:00
Dean Herbert
cb07f2399f Apply NRT to GameplaySampleTriggerSource 2023-06-20 21:03:55 +09:00
Dean Herbert
92e89c7df7 Update test expectations 2023-06-20 21:02:34 +09:00