Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
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Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Bartłomiej Dach
d5557bbbfb
Merge pull request #25005 from minetoblend/multiplayer-invites
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Add ability to invite players to multiplayer rooms
2023-10-13 11:09:28 +02:00
Dean Herbert
aabed8b6e5
Merge pull request #25093 from Joehuu/mod-switch-tiny-extended-info
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Add extended info support to tiny mod switches
2023-10-13 13:40:24 +09:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Bartłomiej Dach
34bab38e80
Fix judgement counter test failure due to exploiting mania ruleset
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Large ticks are not a thing in mania anymore, so the judgement counter
tests began to fail as `LargeTickHit` is no longer a valid hit result
in that ruleset.
2023-10-12 11:34:59 +02:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Dean Herbert
e6103fea95
Fix async
usage in TestSceneNotificationOverlay
2023-10-12 16:00:36 +09:00
Dean Herbert
3023e44196
Remove unused using statements
2023-10-12 15:52:48 +09:00
Dean Herbert
73b8146729
Update tests in line with new behaviour
2023-10-12 15:42:54 +09:00
Dean Herbert
256c95f045
Add (failing) test coverage of exit/retry during progress to results
2023-10-12 15:42:20 +09:00
Joseph Madamba
764f641bc9
Add extended info support to tiny mod switches
2023-10-11 12:47:12 -07:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Dean Herbert
4319b22db8
Add failing test coverage of player not pausing track correctly
2023-10-10 17:55:35 +09:00
Bartłomiej Dach
ea400a9db7
Fix cross-test interference
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`TestLastPlayedUpdated` was implicitly relying on running first.
`TestGuestScoreIsStoredAsGuest` showing up changed test ordering,
causing the former test to fail if it didn't get to run first.
2023-10-10 09:30:51 +02:00
Bartłomiej Dach
08b1a3cbe2
Add failing test case for guest user being looked up in API
2023-10-10 09:18:57 +02:00
Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
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Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
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Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro
2023-10-07 00:32:19 +09:00
Dean Herbert
71be3c8f8b
Add ability to adjust health bar settings in test scene
2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay
to be relative sized for now
2023-10-06 18:56:39 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
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I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2
2023-10-06 16:43:27 +09:00
Bartłomiej Dach
c195fbe76f
Merge branch 'master' into crop-gameplay-textures
2023-10-05 09:35:58 +02:00
Dean Herbert
5a0faaa0b1
Fix TestReplayExport
intermittent failure
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The previous fix was not working as it was checking the path for the
prefix `_`, not the filename.
See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows
this.
2023-10-05 14:30:06 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro
2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Marvin Schürz
5678d90461
Reduce silliness of notification test case
2023-10-04 00:20:38 +02:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
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Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
e1445fcc65
Adjust health display test scene's background colour to better visualise background fill
2023-10-03 17:17:42 +09:00
Marvin Schürz
e81695bcac
Display avatar in invitation notification
2023-10-02 23:10:51 +02:00
Dean Herbert
622cbc3af7
Adjust test scene to actually make HP bars fit
2023-10-02 16:07:45 +09:00
Salman Ahmed
9e2b8254d9
Add argon-specific health display test scene
2023-10-01 13:26:47 +03:00
Salman Ahmed
776536e816
Add "Argon" health display implementation
2023-10-01 00:56:16 +03:00
Salman Ahmed
869f8e5e1b
Adjust test scene to apply miss judgements as well
2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b
Refactor player max dimensions test scene to actually upscale textures
2023-09-30 01:34:49 +03:00
Bartłomiej Dach
7638ea36a0
Merge branch 'master' into mod-icon-extended
2023-09-28 16:57:17 +02:00
Dean Herbert
b8953e8ce1
Code quality pass
2023-09-28 19:03:34 +09:00
Bartłomiej Dach
afa1815d13
Merge pull request #24929 from peppy/reduce-song-select-debounce
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Reduce delay before loading beatmap after selection change at song select
2023-09-28 10:45:43 +02:00
Dean Herbert
4d5b2477dc
Fix failing song select tack transfer test by using a real track
2023-09-28 15:59:06 +09:00
Dean Herbert
16e752e07d
Add basic structure and test coverage for extended info on mod icon
2023-09-27 19:29:03 +09:00
Dean Herbert
a7237e48aa
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-27 17:17:51 +09:00
Bartłomiej Dach
12585c9f27
Fix flaky editor beatmap creation test
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Came up as a failure when locally running tests for
ppy/osu-framework#6001 - but the test is actually a previously-known
flaky that I couldn't reproduce the failure of until the aforementioned
PR.
This appears to be a simple race; the test scene queries the track
length from update thread, but the length is actually set on the audio
thread. So it's not unreasonable that given unlucky timing, the length
will not be set by `TrackBass` before it is queried.
To fix, switch assert to until step. I'm generally not really willing
to give this more time of day until this change is proven insufficient.
2023-09-26 16:42:59 +02:00
Dean Herbert
40a548d372
Adjust new test scene to not be super broken
2023-09-26 17:30:49 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
b1561b650f
Rename test scene, add xmldoc and increase scale factor to something absurdly high
2023-09-26 16:39:36 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-26 14:05:27 +09:00
Dean Herbert
c40bd74138
Update usages of GameplayClockContainer
not using an adjustable source
2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
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See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
3f27be1f33
Replace most usages of DecoupleableInterpolatingFramedClock
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Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Bartłomiej Dach
e45d456324
Fix TestFriendScore
intermittently failing due to randomness
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If `createRandomScore()` happened to randomly pick the highest total
score when called with `friend` as the sole argument, that particular
score would not be pink.
`GetScoreByUsername()` would arbitrarily pick the first score for the
user, so in this particular case where a friend had the number 1 score,
the test would wrongly fail.
Fix by checking whether any of the 3 added friend scores have received
the pink colour. Because there is more than 1 friend score in the test,
doing so ensures that at least one of those should eventually become
pink (because, obviously, you can't have two scores at number 1).
2023-09-21 21:12:44 +02:00