Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
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Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Bartłomiej Dach
d5557bbbfb
Merge pull request #25005 from minetoblend/multiplayer-invites
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Add ability to invite players to multiplayer rooms
2023-10-13 11:09:28 +02:00
Bartłomiej Dach
e04a57d67f
Use less dodgy method of specifying allowable notification types
2023-10-13 10:31:00 +02:00
Bartłomiej Dach
79cec7707d
Privatise setter
2023-10-13 09:56:46 +02:00
Dean Herbert
7c36848eb1
Merge pull request #25104 from bdach/make-realm-key-binding-action-suck-less
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Refactor key binding panel for easier usage
2023-10-13 14:27:07 +09:00
Dean Herbert
549a6581b0
Merge branch 'master' into make-realm-key-binding-action-suck-less
2023-10-13 13:53:24 +09:00
Dean Herbert
9289c47cd4
Tidy up GlobalActionContainer
a bit
2023-10-13 13:47:51 +09:00
Dean Herbert
aabed8b6e5
Merge pull request #25093 from Joehuu/mod-switch-tiny-extended-info
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Add extended info support to tiny mod switches
2023-10-13 13:40:24 +09:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
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- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
diff.
2023-10-12 20:39:40 +02:00
Bartłomiej Dach
edec10204e
Merge pull request #25096 from peppy/show-total-bonus
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Show maximum bonus statistics on results screen
2023-10-12 20:29:28 +02:00
Bartłomiej Dach
c2e92cbb70
Refactor key binding panel leveraging new helper methods
2023-10-12 15:03:29 +02:00
Bartłomiej Dach
1c784c9abe
Add API for retrieving global key bindings per section
2023-10-12 14:24:21 +02:00
Bartłomiej Dach
2a0e4c364d
Add method to unmap RealmKeyBinding.Action
to actual enum-typed value
2023-10-12 14:17:26 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results
2023-10-12 19:31:54 +09:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
Dean Herbert
45db4ab412
Merge pull request #25100 from bdach/large-tick-mania-begone
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Remove remaining usages of `LargeTick{Hit,Miss}` in mania
2023-10-12 19:13:10 +09:00
Dean Herbert
32eda99c3a
Add missing xmldoc returns
2023-10-12 19:06:34 +09:00
Dean Herbert
1ce268be3f
Update some packages to match osu.Server.Spectator
2023-10-12 18:58:42 +09:00
Bartłomiej Dach
34bab38e80
Fix judgement counter test failure due to exploiting mania ruleset
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Large ticks are not a thing in mania anymore, so the judgement counter
tests began to fail as `LargeTickHit` is no longer a valid hit result
in that ruleset.
2023-10-12 11:34:59 +02:00
Dean Herbert
fc1287b4c6
Reword xmldoc on invite method to better describe what is happening
2023-10-12 18:25:20 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Dean Herbert
e48c4fa430
Add missing ConfigureAwait
calls
2023-10-12 18:15:15 +09:00
Dean Herbert
a591af2b97
Fix too many tasks in lookupRoom
method
2023-10-12 18:11:04 +09:00
Dean Herbert
5f62c225bf
Ad localisation (and adjust messaging) of invite failures
2023-10-12 18:07:03 +09:00
Dean Herbert
361d70f68a
Rename callback to match standards
2023-10-12 17:59:47 +09:00
Dean Herbert
d2aa601912
Allow localisation of the invite notification
2023-10-12 17:59:08 +09:00
Dean Herbert
a1a9bb75b7
Remove unnecessary schedule logic
2023-10-12 17:55:58 +09:00
Dean Herbert
cde4fad610
Simplify async
lookup logic in Invited
handling
2023-10-12 17:55:14 +09:00
Dean Herbert
94d7a65e40
Schedule Join
operations rather than using OnLoadComplete
for added safety
2023-10-12 17:42:02 +09:00
Dean Herbert
a512ef5637
Add exceptions to online state handling
2023-10-12 17:41:31 +09:00
Dean Herbert
20f32e2025
Add light colouring for user notifications and adjust lighting slightly
2023-10-12 16:06:06 +09:00
Dean Herbert
aee8ba789c
Tidy up UserAvatarNotification
implementation
2023-10-12 16:06:06 +09:00
Dean Herbert
e6103fea95
Fix async
usage in TestSceneNotificationOverlay
2023-10-12 16:00:36 +09:00
Dean Herbert
55a9de034d
Change NotificationOverlay
type based logic to not require specifying every type of notification
2023-10-12 16:00:23 +09:00
Dean Herbert
3023e44196
Remove unused using statements
2023-10-12 15:52:48 +09:00
Dean Herbert
73b8146729
Update tests in line with new behaviour
2023-10-12 15:42:54 +09:00
Dean Herbert
242a41371c
Fix HotkeyOverlay
fade out occurring when exit is blocked
2023-10-12 15:42:54 +09:00
Dean Herbert
7c0d496730
Show results immediately if user hits "back" key after finishing gameplay
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I've gone ahead and matched the osu!stable behaviour for this, as it
seems like it's what people are used to and they will settle for no
less.
Closes https://github.com/ppy/osu/issues/18089 .
2023-10-12 15:42:23 +09:00
Dean Herbert
256c95f045
Add (failing) test coverage of exit/retry during progress to results
2023-10-12 15:42:20 +09:00
Dean Herbert
d2044fc2cc
Merge pull request #25082 from peppy/test-scene-background
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Remove test scene background stack and use new `ChangeBackgroundColour`
2023-10-12 14:57:34 +09:00
Dean Herbert
5bb73632c4
Show maximum bonus statistics on results screen
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Addresses https://github.com/ppy/osu/discussions/25088 .
2023-10-12 14:55:16 +09:00
Dean Herbert
194ad9650d
Remove test scene background stack and use new ChangeBackgroundColour
method
2023-10-12 14:08:31 +09:00
Dean Herbert
29eba3c58a
Update framework
2023-10-12 14:08:31 +09:00
Dean Herbert
f26e3afd29
Merge pull request #25062 from smoogipoo/remove-hold-note-ticks
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Remove osu!mania hold note ticks
2023-10-12 13:55:50 +09:00
Dean Herbert
52255b15f0
Merge pull request #25092 from bdach/key-binding-row-cleanups
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Clean up `KeyBindingRow` and related classes
2023-10-12 13:38:52 +09:00
Joseph Madamba
764f641bc9
Add extended info support to tiny mod switches
2023-10-11 12:47:12 -07:00
Bartłomiej Dach
712564ea4f
Enable NRT in KeyBindingsSubsection
2023-10-11 20:03:31 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
041318e3e8
Assign red colour to ComboBreak
hit result
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For a judgement result to show up on the colour hit error meter, it has
to be two things: be scorable, and not be bonus.
`ComboBreak` happens to meet both of those criteria - it impacts score
indirectly via decreasing the combo portion, and isn't bonus. Therefore
it would show up on the colour hit error meter, but because
`OsuColour.ForHitResult()` wasn't handling it explicitly, it was
painting the result in light blue, which isn't ideal for a miss type
judgement. Therefore, use red instead.
There is possibly an argument to be made that this judgement should not
show up on the colour hit error meter at all, but I think it's actually
okay for it to be this way. In any case it doesn't appear to be anything
so major as to warrant blocking the hold note tick removal at this time.
2023-10-11 19:44:46 +02:00