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Commit Graph

50 Commits

Author SHA1 Message Date
smoogipoo
6fc1be64c2 Make hitobject samples a bindable list 2019-11-08 14:04:57 +09:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
47be95ce0b Fix slider nodes using the wrong samples 2018-10-16 17:10:24 +09:00
smoogipoo
26dfabc86c Aggressively check for valid columns before iterating endlessly 2018-08-24 23:57:44 +09:00
smoogipoo
2019a89a08 Softly-handle infinite loops in mania beatmap conversion 2018-08-14 16:45:35 +09:00
Dean Herbert
dbc538abbe Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
smoogipoo
f090e82b63 Fix inverted conditional 2018-06-18 21:06:09 +09:00
smoogipoo
0625bfda30 Don't split single hitobject into multiple patterns 2018-06-18 20:17:49 +09:00
smoogipoo
55f0b3c42c Distance object generator should output a secondary pattern
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation.

Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
2018-06-15 22:10:57 +09:00
smoogipoo
e51f96e181 Fix some notes not being recorded 2018-06-15 20:53:18 +09:00
smoogipoo
b25a6a33cc Fix 1K breaking hitcircle / slider conversions 2018-06-14 19:37:21 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
4be478d38e Fix LowProbability conversions happening during kiai time 2018-03-05 20:20:22 +09:00
smoogipoo
356d353cea Fix ConversionDifficulty never actually being calculated 2018-03-05 20:20:18 +09:00
smoogipoo
675c7d0dfd Invert Max/Mins 2018-03-05 20:20:14 +09:00
smoogipoo
2bd58e5421 Re-order RNG call to match osu-stable 2018-03-05 20:20:06 +09:00
smoogipoo
4da30c6940 Fix missing conversion case 2018-03-05 20:20:00 +09:00
smoogipoo
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
TocoToucan
3c11978cfa Use local functions 2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
bd171926d6 Remove AvailableColumns from ManiaRulesetContainer
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
smoogipooo
e337fbcf4f Make availableColumns into a ctor argument. 2017-08-22 16:22:40 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
John Neijzen
9b0e1c26a3 Clean Up Code 2017-06-07 19:53:37 +08:00
smoogipooo
3f4cbd02cd Fix warnings. 2017-05-26 16:29:20 +09:00
smoogipooo
946cd4bfa3 General cleanup + more xmldocs. 2017-05-24 21:57:38 +09:00
smoogipooo
dcf879687d Implement basic hold note + tick input. 2017-05-24 20:45:01 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
cd66e2af14 Update with pattern changes. 2017-05-22 10:17:08 +09:00
smoogipooo
3041b55aac Remove siblings. 2017-05-22 09:50:36 +09:00
smoogipooo
ecf81fa8d2 Cleanup. 2017-05-22 08:25:48 +09:00
Dan Balasescu
e52b87bc58 Fix incorrect comment. 2017-05-18 19:47:16 +09:00
Dan Balasescu
b5674c8f30 Update DistanceObjectPatternGenerator.cs 2017-05-18 19:33:02 +09:00
smoogipooo
a239411808 Fix warnings/errors. 2017-05-18 19:10:32 +09:00
smoogipooo
35bd608a4a Simplify method parameters, make conversion work again. 2017-05-18 18:41:44 +09:00
smoogipooo
a30e49d21b Add hold end samples. 2017-05-18 18:19:29 +09:00
smoogipooo
53a2f34f8b Set siblings, removing warning. 2017-05-18 18:15:09 +09:00
smoogipooo
eae4f8b412 Fix compilation due to previously-removed function. 2017-05-18 18:11:09 +09:00
smoogipooo
2af025e630 Add IHasDistance object pattern generation. 2017-05-18 18:09:13 +09:00
smoogipooo
164a1bb743 Remove distance object pattern generator for now (next PR). 2017-05-18 15:38:15 +09:00
smoogipooo
1fa1897d71 Define the concept of patterns + additional comments. 2017-05-18 15:05:45 +09:00