Further testing shows continuations also run before the .Wait() returns.
MultiplayerComposite
MatchUserRequest
CurrentMatchPlayingItem
MultiplayerRoomSettings
TestMultiplayerClient
MatchRuleset
forceScheduled
TeamVs
abstract
HubConnector
I'm totally not happy with how this is done, but don't have the energy to rewrite everything just now.
Users
IList
NotNull
nullable