.. |
IMultiplayerClient.cs
|
General cleanup
|
2021-02-01 18:50:32 +09:00 |
IMultiplayerLoungeServer.cs
|
Update signatures in line with no-overload methods (unsupported by signalr)
|
2021-07-12 15:49:19 +09:00 |
IMultiplayerRoomServer.cs
|
General cleanup
|
2021-02-01 18:50:32 +09:00 |
IMultiplayerServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidPasswordException.cs
|
Add password to room settings and multiplayer lounge interface
|
2021-07-12 15:49:19 +09:00 |
InvalidStateChangeException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerClient.cs
|
Update signatures in line with no-overload methods (unsupported by signalr)
|
2021-07-12 15:49:19 +09:00 |
MultiplayerRoom.cs
|
Setup all multiplayer model classes for MessagePack support
|
2021-01-26 16:26:03 +09:00 |
MultiplayerRoomSettings.cs
|
Add password to room settings and multiplayer lounge interface
|
2021-07-12 15:49:19 +09:00 |
MultiplayerRoomState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
|
Remove redundant NotNull attributes in nullable classes
|
2021-06-17 16:07:32 +09:00 |
MultiplayerUserState.cs
|
Add spectating user state
|
2021-04-06 21:22:28 +09:00 |
NotHostException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
OnlineMultiplayerClient.cs
|
Update signatures in line with no-overload methods (unsupported by signalr)
|
2021-07-12 15:49:19 +09:00 |