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4365 Commits

Author SHA1 Message Date
Bartłomiej Dach
63a0ea5410
Fix PlayerTouchInputDetector applying touch device mod when other inactive mods present 2023-11-09 17:51:01 +09:00
Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection 2023-11-09 17:36:48 +09:00
Salman Ahmed
2ef17c56b1 Remove unused local 2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538 Bring back left-side line next to health display
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248 Support percentages and ignore dot characters in wireframes part 2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49 Move "required display digits" feature to reside in argon score counter 2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353 Update accuracy counter design 2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be Support absolute-sized health bar and use it for default layout 2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings 2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements 2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2 Remove mobile specific changes
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
Susko3
7385c3c97b Move InputSettings children creation code to BDL
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718 Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686 Split argon score sprite text and update combo counter design 2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a Remove argon combo wedge and update combo counter position 2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0 Make score wireframes display up to required digits count 2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c Update argon score wedge design 2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a Update UI to use the new setting 2023-11-06 21:07:15 +01:00
Bartłomiej Dach
682668ccf0
Remove touch device toasts entirely 2023-11-06 10:54:32 +01:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors 2023-11-06 10:08:19 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter 2023-11-06 16:32:12 +09:00
Susko3
9947897c5f Use appropriate clicks/taps text in player loader input settings 2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594 Rename mouse button string to Disable clicks during gameplay 2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3 Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed Remove PP wedge and logic for gameplay layout 2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5 Revert "Abstractify PP counter logic from the "Triangles" implementation"
This reverts commit daf4a03fd092ac84955a8f63fa3c45200a28cf04.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b Revert "Add "Argon" performance points counter"
This reverts commit 56eeb117ce2011ad4b80cf32c3b015eb482d7c9b.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e Remove health line detail 2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1 Revert health display settings changes 2023-11-05 01:55:54 +03:00
Joseph Madamba
16731ff85f
Fix text positioning 2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer not being centred 2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast 2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure 2023-11-02 23:44:40 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00
Bartłomiej Dach
3a6d65d395
Touch up PlayerTouchInputHandler 2023-11-02 21:24:58 +01:00
Bartłomiej Dach
f2df02b60f
Automatically activate touch device mod in player 2023-11-02 21:24:58 +01:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset to focus on what matters
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009

This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters 2023-10-30 16:35:10 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission 2023-10-30 15:07:26 +09:00
Dean Herbert
5a9d4170e8
Merge pull request #24794 from bdach/score-encoding-cleanup
Correctly handle multiple online score ID types
2023-10-28 02:29:56 +09:00
Bartłomiej Dach
35f30d6135
Scale back debug assertion
The import preparation task can actually be non-null when exiting even
if the player hasn't passed:

- fail beatmap
- click import button to import the failed replay
2023-10-27 14:39:58 +02:00
Bartłomiej Dach
dc7f5cd6ed
Add preventive assertions concerning submission flow state 2023-10-27 13:30:51 +02:00
Bartłomiej Dach
2d5b1711f6
Share !HasPassed condition 2023-10-27 13:27:48 +02:00
Bartłomiej Dach
86a8ab6db6
Fix quick retry immediately after completion marking score as failed
Closes https://github.com/ppy/osu/issues/25247.

The scenario involved here is as follows:

1. User completes beatmap by hitting all notes.
2. `checkScoreCompleted()` determines completion, and calls
   `progressToResults(withDelay: true)`.
3. `progressToResults()` schedules `resultsDisplayDelegate`, which
   includes a call to `prepareAndImportScoreAsync()`, a second in the
   future.
4. User presses quick retry hotkey.
   This calls `Player.Restart(quickRestart: true)`,
   which invokes `Player.RestartRequested`,
   which in turn calls `PlayerLoader.restartRequested(true)`,
   which in turn causes `PlayerLoader` to make itself current,
   which means that `Player.OnExiting()` will get called.
5. `Player.OnExiting()` sees that `prepareScoreForDisplayTask` is null
   (because `prepareAndImportScoreAsync()` - which sets it -
   is scheduled to happen in the future), and as such assumes that
   the score did not complete. Thus, it marks the score as failed.
6. `Player.Restart()` after invoking `RestartRequested` calls
   `PerformExit(false)`, which then will unconditionally call
   `prepareAndImportScoreAsync()`. But the score has already been marked
   as failed.

The flow above can be described as "convoluted", but I'm not sure I have
it in me right now to try and refactor it again. Therefore, to fix,
switch the `prepareScoreForDisplayTask` null check in
`Player.OnExiting()` to check `GameplayState.HasPassed` instead, as it
is not susceptible to the same out-of-order read issue.
2023-10-27 12:17:03 +02:00
Dean Herbert
fc25e24397
Merge branch 'master' into score-encoding-cleanup 2023-10-27 18:03:38 +09:00
Bartłomiej Dach
fdb81bfa4c
Rename methods to not mention "source clock" anymore 2023-10-26 19:38:52 +02:00