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Commit Graph

46 Commits

Author SHA1 Message Date
smoogipoo
a1ba4b6979 Split MatchSubScreen into abstract component + timeshift implementation 2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
smoogipoo
c33e693b8e Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
smoogipoo
f599427080 Implement TimeshiftFilterControl 2020-12-07 22:04:35 +09:00
smoogipoo
1b3836aeef Re-implement multiplayer FilterControl 2020-12-07 21:59:26 +09:00
Lucas A
48fce8c4b9 Add user activities to multi subscreens. 2020-11-08 13:21:21 +01:00
Dean Herbert
61a43770bd Merge branch 'master' into duplicate-multi-room 2020-10-19 16:58:45 +09:00
Dean Herbert
942276d88f Remove outdated SearchableList classes 2020-09-03 16:34:58 +09:00
voidedWarranties
9e4b9188e1 Cache LoungeSubScreen, separate method, rename option 2020-08-15 13:06:16 -07:00
smoogipoo
7d35893ecd Make MusicController non-nullable 2020-08-11 12:40:58 +09:00
voidedWarranties
3a97ee4712 Context menu for duplicating multi rooms 2020-08-09 16:16:01 -07:00
Dean Herbert
1760cc2427 Fix behavioural regression by splitting methods out 2020-07-10 18:03:56 +09:00
Dean Herbert
44fdb5b82e Ensure music starts when returning to lounge or main menu 2020-07-10 17:20:27 +09:00
Dean Herbert
80f6f87e01 Scroll selected room into view on selection 2020-07-09 17:45:29 +09:00
Dean Herbert
69062a3ed1 Remove unused search container in lounge 2020-07-09 17:43:26 +09:00
smoogipoo
bb89114b70 Show a loading spinner on multiplayer lounge loads 2020-06-05 20:52:27 +09:00
smoogipoo
99442ec9c3 Implement single-room multiplayer room polling 2020-02-27 19:23:50 +09:00
Dean Herbert
623b78d675 Combine all loading animation implementations 2020-02-21 15:32:46 +09:00
Dean Herbert
3380dbbd71 Improve visual appearance of ProcessingOverlay 2020-02-20 19:49:22 +09:00
Dean Herbert
81cadb7875 Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
Joehu
5f700f2ae9 Simplify exit logic of screens with textboxes using back button receptor 2019-10-01 08:26:34 -07:00
Dean Herbert
bc574520bf Update ScrollContainer usages in line with framework changes 2019-06-14 15:55:32 +09:00
Jamie Taylor
50c1b3a576
Move room resetting logic from MatchSubScreen to LoungeSubScreen 2019-03-07 16:49:48 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
88ffc78103 Restructure 2019-02-11 19:11:34 +09:00
smoogipoo
43240ea85e Fix playlist issues with room creation 2019-02-08 15:23:03 +09:00
smoogipoo
42cd55e0d7 Move current room to multiplayer 2019-02-08 14:57:51 +09:00
smoogipoo
17fdfc15d9 Fix room title in the breadcrumbs 2019-02-07 20:09:49 +09:00
smoogipoo
aac371ba6e Use CMC for all of multiplayer 2019-02-05 19:00:08 +09:00
smoogipoo
37c1f5a824 Split polling logic from RoomManager, now a container 2019-02-05 15:38:19 +09:00
smoogipoo
b5d187c4af Fix post-merge errors 2019-01-29 21:27:32 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
e1e7759e0f Re-implement MultiplayerSubScreen 2019-01-25 19:32:37 +09:00
Dean Herbert
260034a80e Don't auto-focus textboxes when on screen keyboard would cause inconvenience 2019-01-25 19:20:29 +09:00
smoogipoo
da135346b2 Fix screen titles 2019-01-25 18:38:48 +09:00
smoogipoo
15100632f1 Remove MultiplayerSubScreen and fix multiplayer crashes 2019-01-25 18:26:04 +09:00
Dean Herbert
787d4da153 Combine constant 2019-01-25 14:10:59 +09:00
ProgrammaticNajel
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow 2019-01-24 20:41:10 +08:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ProgrammaticNajel
7ac20c3545 Add overflow padding to account for parallax shifting
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
smoogipoo
2d19436456 Open -> Push 2018-12-26 21:21:26 +09:00
smoogipoo
152f3b1da3 Add processing overlay to lounge screen 2018-12-26 21:20:53 +09:00
Dean Herbert
869081ce9c Open -> Push 2018-12-26 20:21:30 +09:00
Dean Herbert
692f5c289d Move PartRoom calls 2018-12-26 20:12:51 +09:00
Dean Herbert
2353c204ee Renaming 2018-12-26 20:05:57 +09:00