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osu-lazer/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs
2019-02-07 20:09:49 +09:00

144 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
namespace osu.Game.Screens.Multi.Lounge
{
public class LoungeSubScreen : MultiplayerSubScreen
{
public override string Title => "Lounge";
protected readonly FilterControl Filter;
private readonly Container content;
private readonly Action<Screen> pushGameplayScreen;
private readonly ProcessingOverlay processingOverlay;
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
public LoungeSubScreen(Action<Screen> pushGameplayScreen)
{
this.pushGameplayScreen = pushGameplayScreen;
InternalChildren = new Drawable[]
{
Filter = new FilterControl { Depth = -1 },
content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.55f,
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Padding = new MarginPadding(10),
Child = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new RoomsContainer { JoinRequested = joinRequested }
},
},
processingOverlay = new ProcessingOverlay { Alpha = 0 }
}
},
new RoomInspector
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.45f,
},
},
},
};
Filter.Search.Exit += this.Exit;
}
[BackgroundDependencyLoader]
private void load(IRoomManager roomManager)
{
currentRoom.BindTo(roomManager.CurrentRoom);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
content.Padding = new MarginPadding
{
Top = Filter.DrawHeight,
Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
Right = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
};
}
protected override void OnFocus(FocusEvent e)
{
Filter.Search.TakeFocus();
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Filter.Search.HoldFocus = true;
}
public override bool OnExiting(IScreen next)
{
Filter.Search.HoldFocus = false;
return base.OnExiting(next);
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
Filter.Search.HoldFocus = false;
}
private void joinRequested(Room room)
{
processingOverlay.Show();
Manager?.JoinRoom(room, r =>
{
Open(room);
processingOverlay.Hide();
}, _ => processingOverlay.Hide());
}
/// <summary>
/// Push a room as a new subscreen.
/// </summary>
public void Open(Room room)
{
// Handles the case where a room is clicked 3 times in quick succession
if (!this.IsCurrentScreen())
return;
currentRoom.Value = room;
this.Push(new MatchSubScreen(room, s => pushGameplayScreen?.Invoke(s)));
}
}
}