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Commit Graph

175 Commits

Author SHA1 Message Date
smoogipoo
8a04c954a9 Cleanup 2018-01-12 17:19:59 +09:00
smoogipoo
441e8aced5 Better namings for the speed change "algorithms" 2018-01-12 17:18:34 +09:00
smoogipoo
4b2d971b00 Add some comments 2018-01-12 13:06:17 +09:00
smoogipoo
712d586d41 Revert "Add OSD + config value for scroll speed"
This reverts commit a6d8b28221.
2018-01-12 12:28:43 +09:00
smoogipoo
ab762045d6 Move back to using load(), fix testcase 2018-01-11 16:51:46 +09:00
smoogipoo
d998936e9e Fix testcase errors 2018-01-11 15:50:44 +09:00
smoogipoo
9ae67b519b Optimise nested hitobject position computations 2018-01-11 15:25:15 +09:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
a6d8b28221 Add OSD + config value for scroll speed 2018-01-11 13:40:46 +09:00
smoogipoo
3a869edf36 Add a flag to disable user scroll speed adjustments 2018-01-11 12:44:39 +09:00
smoogipoo
6a5a3b01b2 Fix license headers 2018-01-11 12:39:06 +09:00
smoogipoo
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
9d099feadc
Merge branch 'master' into fix-catcher-width 2018-01-10 10:04:10 +09:00
smoogipoo
c4d1922c8b Add scrolling algorithm to global settings 2018-01-08 11:34:37 +09:00
smoogipoo
4ab3b0d76b Implement local scrolling hit object container 2018-01-07 13:24:09 +09:00
smoogipoo
117ab8a26d Split out scrolling algorithm 2018-01-07 13:23:16 +09:00
smoogipoo
98fd4f6ff2 Fix up precision + sizing issues 2018-01-07 11:33:59 +09:00
smoogipoo
7526225282 Use DP for most of the code to avoid unnecessary computations 2018-01-05 20:56:21 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
5d12682e83 Initial implementation of the new (old) mania scrolling calculations 2018-01-05 20:18:18 +09:00
smoogipoo
d2b135d2a8 Give hitobjects lifetimes 2018-01-05 15:48:19 +09:00
smoogipoo
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
smoogipoo
585df22c88 Add a way to calculate length of IHasEndTime objects 2018-01-04 20:56:18 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
e0c921ff5c Split out ScrollingHitObjectContainer into new file 2018-01-04 19:20:43 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
smoogipoo
2b79ad879f Add a way to access alive hitobjects 2018-01-04 16:37:48 +09:00
Dean Herbert
c8ec27c4de Remove redundant prefix 2018-01-04 16:31:41 +09:00
Dean Herbert
152b846cff Fix incorrect scaling of hitobjects in catch 2018-01-04 16:29:53 +09:00
smoogipoo
697efba5e2 Replace .OfType with .Cast 2018-01-04 15:55:35 +09:00
smoogipoo
6d253fd33c Add a way to adjust the conversion process with mods 2018-01-03 19:06:20 +09:00
smoogipoo
714d93dd92 Merge remote-tracking branch 'origin/master' 2017-12-30 16:17:14 +09:00
Aergwyn
f5d4ed2a22 add interface to adjust DrawableHitObjects 2017-12-26 11:49:42 +01:00
Ninjaprawn
71e59bc9e7 Removed the IgnoreTooltip property 2017-12-16 20:16:40 +11:00
smoogipoo
b28b86dea9 Use Lazy for threadsafety on playfield 2017-12-14 20:27:51 +09:00
smoogipoo
f41af191ed Merge remote-tracking branch 'origin/master' into editor-selection-tool 2017-12-08 15:13:18 +09:00
Ninjaprawn
9b3e666a07 Added IgnoreTooltip to all classes required 2017-12-08 14:10:23 +11:00
Dean Herbert
a78441bc5a Apply changes in line with framework input adjustments 2017-12-07 13:16:59 +09:00
smoogipoo
cf859a6cf2 Make the dragger attach to objects it surrounds
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
e8cbde3ae1 Add overlay/underlay 2017-11-30 21:56:19 +09:00
Dean Herbert
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
18f2e92a48 Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator 2017-11-17 12:36:13 +09:00
Dean Herbert
f912744acc Fix sizing of ModIcon 2017-11-16 00:15:27 +09:00
Dean Herbert
ae6d4aa38d Merge remote-tracking branch 'upstream/master' into fix-replay-clock 2017-11-13 20:03:29 +09:00
smoogipoo
495155874c Make sure that the clock is only updated once per time value 2017-11-13 19:30:57 +09:00
smoogipoo
0cec51110a Fix replay clock always running 1 frame behind
* Fixes swells never completing.
* Fixes forward playback missing notes every now and then.
* Probably more stuff.
2017-11-13 17:55:21 +09:00