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Add scrolling algorithm to global settings
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@ -71,6 +71,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.FloatingComments, false);
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Set(OsuSetting.ScrollingAlgorithm, ScrollingAlgorithmType.Global);
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// Update
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Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -114,6 +116,7 @@ namespace osu.Game.Configuration
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ShowFpsDisplay,
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ChatDisplayHeight,
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Version,
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ShowConvertedBeatmaps
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ShowConvertedBeatmaps,
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ScrollingAlgorithm
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}
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}
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15
osu.Game/Configuration/ScrollingAlgorithmType.cs
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15
osu.Game/Configuration/ScrollingAlgorithmType.cs
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@ -0,0 +1,15 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using System.ComponentModel;
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namespace osu.Game.Configuration
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{
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public enum ScrollingAlgorithmType
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{
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[Description("Global")]
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Global,
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[Description("Local")]
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Local
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}
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}
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class ScrollingSettings : SettingsSubsection
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{
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protected override string Header => "Scrolling";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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{
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new SettingsEnumDropdown<ScrollingAlgorithmType>
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{
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LabelText = "Scrolling algorithm",
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Bindable = config.GetBindable<ScrollingAlgorithmType>(OsuSetting.ScrollingAlgorithm),
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}
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};
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}
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}
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}
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@ -21,6 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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new GeneralSettings(),
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new SongSelectSettings(),
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new ScrollingSettings()
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};
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}
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@ -35,4 +36,4 @@ namespace osu.Game.Overlays.Settings.Sections
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}
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}
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}
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// </summary>
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public readonly HitObjectContainer HitObjects;
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public HitObjectContainer HitObjects { get; private set; }
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public Container<Drawable> ScaledContent;
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@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.UI
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}
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}
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});
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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Add(HitObjects);
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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var controlPoint = controlPointAt(obj.HitObject.StartTime);
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
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obj.LifetimeEnd = ((obj as IHasEndTime)?.EndTime ?? obj.HitObject.StartTime) + timeRange / controlPoint.Multiplier;
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obj.LifetimeEnd = ((obj.HitObject as IHasEndTime)?.EndTime ?? obj.HitObject.StartTime) + timeRange / controlPoint.Multiplier;
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}
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}
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@ -1,17 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public class GlobalScrollingHitObjectContainer : ScrollingHitObjectContainer
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{
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public GlobalScrollingHitObjectContainer(ScrollingDirection direction)
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: base(direction)
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{
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}
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protected override IScrollingAlgorithm CreateScrollingAlgorithm() => new GlobalScrollingAlgorithm(ControlPoints);
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}
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}
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@ -1,17 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public class LocalScrollingHitObjectContainer : ScrollingHitObjectContainer
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{
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public LocalScrollingHitObjectContainer(ScrollingDirection direction)
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: base(direction)
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{
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}
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protected override IScrollingAlgorithm CreateScrollingAlgorithm() => new LocalScrollingAlgorithm(ControlPoints);
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}
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}
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@ -1,17 +1,19 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public abstract class ScrollingHitObjectContainer : HitObjectContainer
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public class ScrollingHitObjectContainer : HitObjectContainer
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{
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public readonly BindableDouble TimeRange = new BindableDouble
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{
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@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private Cached initialStateCache = new Cached();
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protected ScrollingHitObjectContainer(ScrollingDirection direction)
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public ScrollingHitObjectContainer(ScrollingDirection direction)
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{
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this.direction = direction;
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@ -35,11 +37,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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private IScrollingAlgorithm scrollingAlgorithm;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scrollingAlgorithm = CreateScrollingAlgorithm();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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switch (config.Get<ScrollingAlgorithmType>(OsuSetting.ScrollingAlgorithm))
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{
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case ScrollingAlgorithmType.Global:
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scrollingAlgorithm = new GlobalScrollingAlgorithm(ControlPoints);
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break;
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case ScrollingAlgorithmType.Local:
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scrollingAlgorithm = new LocalScrollingAlgorithm(ControlPoints);
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break;
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}
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}
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public override void Add(DrawableHitObject hitObject)
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@ -99,10 +109,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
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scrollingAlgorithm.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
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}
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/// <summary>
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/// Creates the algorithm that will process the positions of the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected abstract IScrollingAlgorithm CreateScrollingAlgorithm();
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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@ -62,6 +63,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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: base(customWidth)
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{
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this.direction = direction;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HitObjects.TimeRange.BindTo(VisibleTimeRange);
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}
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@ -107,13 +113,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
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}
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protected sealed override HitObjectContainer CreateHitObjectContainer() => CreateScrollingHitObjectContainer();
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/// <summary>
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/// Creates the <see cref="ScrollingHitObjectContainer"/> that will handle the scrolling of the <see cref="DrawableHitObject"/>s.
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/// </summary>
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/// <returns></returns>
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protected virtual ScrollingHitObjectContainer CreateScrollingHitObjectContainer() => new GlobalScrollingHitObjectContainer(direction);
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protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
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private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield>
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{
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<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
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<Compile Include="Configuration\ScrollingAlgorithmType.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
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@ -310,6 +311,7 @@
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<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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@ -319,8 +321,6 @@
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\GlobalScrollingAlgorithm.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\IScrollingAlgorithm.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\LocalScrollingAlgorithm.cs" />
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<Compile Include="Rulesets\UI\Scrolling\GlobalScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\LocalScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingDirection.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingPlayfield.cs" />
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