Joseph Madamba
c36232bc02
Fix results screen accuracy circle not showing correctly for failed S with no flair
2024-03-07 00:10:30 -08:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework
2024-03-06 12:36:05 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current
2024-03-06 12:13:10 +08:00
Dean Herbert
fe59a3b9be
Merge branch 'master' into medals
2024-02-26 22:49:55 +08:00
Bartłomiej Dach
611e3fe76b
Delay medal display when wanting to show results animation
2024-02-20 16:31:31 +01:00
Andrei Zavatski
ff7cd67909
Move all the circles into their own container
2024-02-06 21:14:36 +03:00
Andrei Zavatski
fc4234214e
Merge branch 'master' into results-clean
2024-02-06 08:03:10 +03:00
Salman Ahmed
44a594ba05
Simplify playback logic
2024-02-05 01:03:04 +03:00
Andrei Zavatski
4e5c9ddbfe
Rename notch const to spacing
2024-02-04 03:02:39 +03:00
Andrei Zavatski
397def9ceb
Move layout specification outside the GradedCircles class
2024-02-04 02:58:15 +03:00
Andrei Zavatski
7b2adc857a
Merge branch 'master' into results-clean
2024-02-04 02:41:12 +03:00
Salman Ahmed
4dbcb41dd1
Remove unused parameter
2024-02-02 00:44:51 +03:00
Salman Ahmed
5bbaeb6836
Play legacy applause sound only when rank is B or higher
2024-02-01 16:08:36 +03:00
Salman Ahmed
35c3f5e250
Merge branch 'master' into fix-results-f-rank
2024-02-01 15:29:07 +03:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
...
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).
Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Andrei Zavatski
0c0ba7abef
Adjust values to visually match previous
2024-01-29 06:28:38 +03:00
Andrei Zavatski
3987faa21c
Rework GradedCircles to not use BufferedContainer
2024-01-29 06:13:52 +03:00
Andrei Zavatski
809ca81b9c
Add TestSceneGradedCircles
2024-01-29 05:29:29 +03:00
Andrei Zavatski
9c411ad48d
Simplify notch math
2024-01-29 05:19:28 +03:00
Andrei Zavatski
5783838b07
Move graded circles into a separate class
2024-01-29 05:14:24 +03:00
Andrei Zavatski
32b0e0b738
Remove RankNotch
2024-01-29 05:05:18 +03:00
Andrei Zavatski
5d456c8d68
Rework drawing of graded circles
2024-01-29 04:55:21 +03:00
Salman Ahmed
d25262944e
Force results screen to play default D rank applause sound on fail (regardless of skin)
2024-01-27 01:46:43 +03:00
Salman Ahmed
47f0b86018
Fix results screen showing other rank badges on F rank
2024-01-27 01:46:12 +03:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
...
Closes https://github.com/ppy/osu/issues/26692 .
2024-01-25 15:02:44 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses"
2024-01-22 19:58:11 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types
2024-01-17 18:18:53 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
...
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.
Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Bartłomiej Dach
e2ddcb2349
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
362aa4b376
Also move GetMaxAchievableCombo
2023-06-16 15:26:13 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Dean Herbert
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
Walavouchey
57312279f0
adjust RankNotch
gap size to match original value
2023-02-09 02:20:05 +01:00
Walavouchey
fd93bd3f50
move rank accuracy requirements to class-local constants
2023-02-09 00:46:24 +01:00
Walavouchey
ee40444fd3
use Precision.AlmostEquals
for bounds check
2023-02-08 23:59:19 +01:00
Walavouchey
0531c010eb
display RankBadge
s on on their sector centres
...
the D `RankBadge` does this anyway. the A and S badges are slightly off
centre to prevent overlap with the SS badge
2023-02-08 14:01:40 +01:00
Walavouchey
6ace6bfee1
ensure AccuracyCircle
doesn't land in gaps created by RankNotch
es
2023-02-08 13:20:53 +01:00
Susko3
0f34d908c7
Use LocalisableString
s for date and time formats
2022-12-16 00:05:47 +01:00
Andrei Zavatski
41f7dad8e9
Delete SmoothCircularProgress.cs
2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00
Remove SmoothCircularProgress usage in AccuracyCircle
2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
d9499abc33
Refactor to avoid passing around bindables
2022-09-16 13:14:25 +09:00
Drison64
4f208416be
Fixed irresponsiveness of score panel timestamp to time format
2022-09-16 13:50:18 +14:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Dean Herbert
db632c0d6e
Inline rolling duration
2022-07-23 02:38:00 +09:00
Dean Herbert
bb46ba66e0
Simplify TotalScoreCounter
tick playback logic
2022-07-23 02:27:17 +09:00