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Commit Graph

212 Commits

Author SHA1 Message Date
smoogipoo
56e9e10ff5 Make server authoritative in playlist item id 2021-02-18 15:30:31 +09:00
smoogipoo
70a995919c Update comments 2021-02-17 17:58:24 +09:00
smoogipoo
f61b8e6154 Change to long 2021-02-16 21:32:38 +09:00
smoogipoo
100097d78f Fix playlist not being handled correctly for non-joined cases 2021-02-16 21:32:35 +09:00
smoogipoo
3ff9e14e35 Make StatefulMultiplayerClient control current playlist item 2021-02-16 18:56:13 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Salman Ahmed
5fb99fdc52 Rename some members and extract connection closure to separate method 2021-02-11 10:49:16 +03:00
Salman Ahmed
0c5e66205b Merge branch 'master' into abstract-hub-connection 2021-02-11 02:14:22 +03:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Salman Ahmed
71e564d399 Revert clients to be Components 2021-02-09 07:46:00 +03:00
Salman Ahmed
28b815ffe1 Clean up multiplayer client with new hub connector 2021-02-09 02:13:09 +03:00
smoogipoo
d8c53e34ae Fix missing using 2021-02-08 19:42:17 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750 Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-08 19:08:53 +09:00
smoogipoo
fb8e31a303 Fix incorrect connection building due to bad merges 2021-02-08 17:52:03 +09:00
smoogipoo
da85fb372d Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-02-08 13:43:24 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
c5fa818630 Actually handle case of failing to achieve lock on SemaphoreSlim 2021-02-05 14:08:13 +09:00
Dean Herbert
cd67fe1091 Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-02-05 14:04:57 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4 Rename Mods -> RequiredMods 2021-02-05 12:36:25 +09:00
smoogipoo
65d45ec74c Unschedule cancellation 2021-02-03 20:50:22 +09:00
smoogipoo
97247b7a67 Fix unset key 2021-02-01 19:59:18 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Bartłomiej Dach
c3ba92f057 Set canceled result in scheduleAsync
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0 Pass allowed mods and consume on server callback 2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842 Fix typos in comments 2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b Fallback to using json for signalr communication if JIT is unavailable 2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21 Add AllowedMods to MultiplayerRoomSettings model 2021-01-27 22:25:14 +09:00
Bartłomiej Dach
4d4d97661e Fix connection loop always getting a cancelled token 2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07 Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af Remove unused usings 2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf Switch clients to MessagePack mode 2021-01-26 17:41:21 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
smoogipoo
bb44fcfe31 Prevent some data races 2021-01-25 21:01:39 +09:00
smoogipoo
964976f604 Use a task chain and fix potential misordering of events 2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9 Avoid semaphore potentially getting held forever 2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d Call DisposeAsync instead of StopAsync 2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a Make connect/disconnect private 2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468 Make OperationCanceledException throwing behaviour consistent 2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7 Rewrite connection logic to better handle failure cases
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.

Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.

Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00