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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00
osu-lazer/osu.Game/Online/Multiplayer
2021-01-26 18:59:42 +09:00
..
IMultiplayerClient.cs Fix up code comments 2021-01-11 20:31:52 +01:00
IMultiplayerLoungeServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
IMultiplayerRoomServer.cs Fix up code comments 2021-01-11 20:31:52 +01:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerClient.cs Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
MultiplayerRoom.cs Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
MultiplayerRoomSettings.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Fix up code comments 2021-01-11 20:31:52 +01:00
MultiplayerUserState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
StatefulMultiplayerClient.cs Use task completion source for room join flow 2021-01-17 14:40:22 +01:00