After switching `UserLookupCache` to `GET /users/lookup` from `GET
/users`, multiplayer sort of breaks, since the former endpoint does not
return `ruleset_statistics`, which are used in multiplayer to show
users' ranks. Therefore, switch multiplayer to use the appropriate
request type directly.
Doing this alleviates https://github.com/ppy/osu/issues/29982, as the
currently online display utilises the user lookup cache, and currently
is hitting rate limits due to the amount of data retrieved from the `GET
/users` endpoint. Switching to `GET /users/lookup` reduces the chance of
this happening.
In order for the new star difficulty to be shown to users on the next
release.
catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
A `false` value marks the user as being on the latest release, and
notifies them as such when clicking the button in settings. In reality,
we don't know whether this is the case yet - we're just deferring the
check.
Somewhat minor change because the chance of a user manually going into
settings and clicking the button is very small.