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Commit Graph

245 Commits

Author SHA1 Message Date
Dean Herbert
50adb5f7a7 Remove incorrectly merge conflict resolved 2023-09-20 12:54:28 +09:00
Dean Herbert
4a7dc4d792 Fix storyboard UseSkinSprites being implemented incorrectly
This was implemented as a "fallback", but it's actually intended to be
an "override". As in it allows storyboarders to *prefer* a skin sprite
before falling back to a local version contained within the storyboard.

Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837.

Closes https://github.com/ppy/osu/issues/24813.
2023-09-19 20:20:20 +09:00
Dean Herbert
773ec46989 Expose some storyboard pieces to allow better testability 2023-09-19 20:20:11 +09:00
Dean Herbert
900376b662 Refactor storyboard resource lookup to be more streamlined 2023-09-14 16:15:50 +09:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Joseph Madamba
d6fa44240d
Fix storyboard video-only check being inverted 2023-05-16 21:51:32 -07:00
Dean Herbert
1efc78c0f8 Actually use new end time property when setting lifetimes 2023-04-26 13:28:51 +09:00
Dean Herbert
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Dean Herbert
3919400be2 Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
Dean Herbert
2cce785fa5 Fix storyboard videos not fading out on completion
Closes https://github.com/ppy/osu/issues/22802.

Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.

Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
Dean Herbert
eabd1a0cc1 Remove unused Duration property to avoid any misunderstandings 2023-02-06 16:42:39 +09:00
Dean Herbert
679ec986d5 Fix storyboard outro time potentially running too long 2023-02-06 16:39:44 +09:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dean Herbert
192536643c Fix some more inspections 2022-12-16 20:21:19 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
fd88c92d5a
Merge pull request #21144 from peppy/fix-storyboard-end-start-time
Fix incorrect handling of storyboard events with `end_time` before `start_time`
2022-11-10 22:53:45 +09:00
Dean Herbert
0b34340447 Fix sprites not displaying in storyboard if filename extension is missing in script 2022-11-08 14:34:28 +09:00
Dean Herbert
6085120dc5 Fix incorrect handling of storyboard events with end_time before start_time 2022-11-07 12:25:36 +09:00
Dean Herbert
28185178d6 Add support for weird storyboards which have backwards events
Closes https://github.com/ppy/osu/issues/20632.
Not adding test coverage because this is just weird.
2022-10-10 16:51:55 +09:00
Salman Ahmed
835cae3087 Remove null conditional 2022-09-23 17:06:55 +03:00
Dean Herbert
4e9053b099 Fix crash when storyboard attempts to play at main menu 2022-09-23 20:10:57 +09:00
Dean Herbert
bbf906ee06 Remove unnecessary virtual spec 2022-09-12 14:20:48 +09:00
Dean Herbert
24138b65a7 Fix storyboard animations not starting their animation playback from the correct point in time 2022-09-12 14:05:16 +09:00
Dean Herbert
824e68dab3 Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976))
but I don't think it's required here.

I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.

Closes https://github.com/ppy/osu/issues/20155.
2022-09-07 15:39:19 +09:00
Dean Herbert
a3de5f808e Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
Dean Herbert
677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
Dean Herbert
d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
Dean Herbert
bea42d2862 Handle earliest-alpha-start-time logic in StoryboardSprite itself 2022-09-06 16:16:58 +09:00
Dean Herbert
a5e57b083c Remove EarliestDisplayTime's input to CommandStartTime 2022-09-06 16:16:58 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
ac99c1ad69 Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
f23ddfe6cc Move remaining realm classes out of Stores namespace 2022-06-15 21:56:00 +09:00
Bartłomiej Dach
71c0216c55
Add null check guards to unsubscriptions in Dispose() 2022-04-07 21:37:42 +02:00
Dean Herbert
040afff670 Change DrawableStoryboardAnimation to derive from TextureAnimation 2022-04-07 17:35:59 +09:00
Dean Herbert
cbc4e5319d Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).

This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Dean Herbert
a7e262627f Fix DrawableStoryboardAnimation not specifying sizing correctly
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
Salman Ahmed
c1697c7621 Update DrawableStoryboardSprite to use helper method 2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d Share origin adjustment logic between storyboard sprite and animation 2022-03-14 05:44:34 +03:00
Salman Ahmed
9cf05080da Simplify conditionals to one XOR operations with comments 2022-03-14 04:40:35 +03:00
Salman Ahmed
0b8c89bfa8 Fix drawable storyboard sprites not flipping origin on negative scale 2022-03-14 03:50:12 +03:00
Salman Ahmed
c9d54834be Fix SkinnableSprites in storyboards not autosizing to their textures 2022-03-14 03:46:13 +03:00
Dean Herbert
c38126ba9d Make mods argument optional for storyboard construction 2022-03-04 12:05:02 +09:00
Salman Ahmed
3630ab2db2 Remove unnecessary nullability of storyboard mods list 2022-03-03 00:09:12 +03:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00